Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
You run so fast that you experience time dilation. (AKA poor man's movement speed bonus)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Roam your rail network by generating random temporary stops in your train's schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(This is a fork of the https://mods.factorio.com/mod/shrek mod by jerzygorski, that deletes armor from the character model of the mentioned mod. All credits to him!) This mod replaces the engineer character with our beloved ogre.
Small changes concerning balance, gameplay, or graphics.
Language package in Ukrainian - Мовний пакет українською (py_mods_pack)
Translations for other mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production. Now with Gigafuel support and buffs!
Mods introducing new content into the game.
Seems most people I talk to have turned off all sounds because they dont like the new biter sounds. This restores the 'working_sound' attribute back to the vanilla default
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Rebalances Advanced Fluid Handling recipes and adds new functionality. All three tiers and intermediate materials can be disabled individually via settings. Recipes are simpler, but require more resources. Automatically adds recipes specifically for Industrial Revolution 3.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Automatically append coordinates to map markers/chart tags. Available in octant and cartesian systems.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Warns you if you attempt to throw a grenade or capsule outside of it's max range.
Small changes concerning balance, gameplay, or graphics.
Mod that adds several different tiers of arcospheres, and changes every recipe to require arcospheres and arcosphere management all throughout the game. Recipes are automatically generated, so this should be compatible with most overhaul mods.
Large total conversion mods.