Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
When you don't know what to do with all those extra alien artifacts Adds a fuel value to Alien Artifacts so they can be used in Cars, Trains, Boilers etc Artifacts produce 50MJ also compatable with Bobs Enemies MOD small Artifacts produce 1.5MJ
Mods introducing new content into the game.
Mods introducing new content into the game.
NEEDS FACTORISSIMO 2! Gives you 10 factories when you spawn
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.
Adds Energy Matter Currency. the very essence of everything in existence.
Mods introducing new content into the game.
Gives new use to alien artifacts as ore enrichment, growth, and dissolvent.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Forked from Yehn's TinyStart. A small starter kit with a tier 0 power armor with 2 robo ports, a mini fusion reactor, and all the accoutrements you need for robot construction. Does not include any additional starting resources.
Mods introducing new content into the game.
Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
Mods introducing new content into the game.
Hold a chest in your hand to set the bar limit on newly placed chests of that type.
Alternative texture for the Rail Tanker Mod, Graphics and code by R3CONN3R, Mod format by Nexela
A more involved Bergius process. Make oil from algae, which in turn is made from water, sulfur and stone.
Mods introducing new content into the game.
Create statistic files which can be analysed from a web interface (see README.md)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.