Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
A tiny electric pole intended for automatic construction where poles are placed every tile.
Mods introducing new content into the game.
Add's an indicator above approaching obstacles when driving a vehicle
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enhances your gameplay experience by providing control over the volume levels of construction and logistic robots, which can often be bothersome due to their collective noise. It features separate adjustments for the general flying sounds and the specific sounds unique to each type of robot. Additionally, the mod comes with pre-set sound levels that are significantly lower, effectively diminishing the irksome noise generated by large groups of robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
还在嫌矿物不够,总是要开拓新的矿区吗?这个离谱的模组把所有矿物都变成了“鱼”,玩家可以通过将【“浮选”洞】放置在水上来将矿物们养殖,随后用机械臂钓起并解构为正常的矿物...要当心它们泛滥哦。 not enough minerals, always exploring new mining fields? This outrageous mod turns all minerals into "fish". Players can culture minerals by placing ["flotation" hole] in the water, then use a robotic arms to pick them up and convert them into normal minerals......Be careful of them overbreeding.
Mods introducing new content into the game.
A small addon to SE allowing space lab buildings to be placed on land
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Auto-links hand crafted item to first free quickbar slot if not already linked. Makes it easier to access hand crafted items that are not linked to the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new drills and smelters, also changes all drills to 5x5 and furnaces to 3x3
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
(CerulanLumina fork) Add some spice to your next map. Explore oceans, new hexagonal worlds, or expand a modular base through regular moat chokepoints
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Queuing a handcraft won't queue any prerequisite ingredients until the second click! Craft something else or close the gui to reset.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe for basic electric engine that is added to the cost of inserters, assemblers and more.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Utility to extract item data for the 'Production Calculator' Google sheet (see homepage). Not useful for anything else. Type "/h dump-prod-calc-data" in the console to see how to use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.