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Multiplies the resource requirements for all recipes by an integer multiplier configurable in mod settings. (Doesn't work with all mods)
Small changes concerning balance, gameplay, or graphics.
Add recycling recipes for SE ores: local items vulcanite, cryonite, beryllium, holmium, iridium vitamelange and naquium. Simple add target recipes, without icons and localisation
Small changes concerning balance, gameplay, or graphics.
Fixes the Cogmas Mod (from Earendel) Rocket silo replacement by changing which asset it is referencing
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a single, slow, unstoppable snail that will one-shot you if it touches you. The snail (played by a small bitter) is spawned randomly within 50-100-ish spaces from your location. It's starting coordinates are displayed and briefly pinged on the map. After spawning the snail will slowly but methodically make it's way towards you. When it touches you it will kill you. Can you get off planet before the snail catches up?
Scenarios, maps, and puzzles.
Currently WIP. But if you want to try playing the game with space as a source of materials, go for it.
Scenarios, maps, and puzzles.
Double the science packs, halve the loss chance.
Small changes concerning balance, gameplay, or graphics.
I love Rain World, that is the reason why this mod exists. more seriously. my friends and I have a local meme that looks something like “any powerful computer/super computer/other powerful computing equipment is a reference to FP”, well, it’s a local meme, not everyone should understand it.
Small changes concerning balance, gameplay, or graphics.
This mod pulls together my favorite changes to Factorio 2.0 with a few fixes and tweaks here and there.
Large total conversion mods.
A Krastorio2 compatibility patch for Angel's Addons - C.A.B. and or Mass Transit
Small changes concerning balance, gameplay, or graphics.
Optionnal Bhangra song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows u to change Quality of recipes, filters and splitters with hotkeys.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start each new player with a one-time bot-ready modular armor kit and optional early-game jumpstart infrastructure presets.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A tool to rotate all selected hazard concrete in the same direction. (Left by default and right if maintaining shift.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
biological-machines-core, biological-machines-hunger, bobmining,crushing-industry, Gearery, GunEquipment, islands_world_reworked, LabOMatic, large-storage-tank,More-Asteroids, More-Asteroids-Reprocessing, NauvisFarming, skewer_planet_vesta, skewer_shattered_planet, snouz_long_electric_gun_turret, SpidertronEnhancements, teleporting_machine, VoidChestByYunli, vtk-deep-core-mining, addition to Warp Drive Machine
Translations for other mods.
Lightning rods and lightning collectors are now the same size and can be upgraded easily
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a shitty implementation of roboports with a circular sphere of influence
Small changes concerning balance, gameplay, or graphics.