Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reactors use fuel quicker whilst their tempratures are below useful levels.
Small changes concerning balance, gameplay, or graphics.
Satisfy your addiction and safely consume glowsticks virtually. Just replaces fish with glowsticks.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Work in progress. Aliens now have nasty infestation (base-game tiles with a purple tint) that destroys everything in its path. Only water and player-made hard surfaces (bricks/concrete) can stop its spread.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Allows you to set the minimum and normal values of crude-oil through mod settings.
Small changes concerning balance, gameplay, or graphics.
Align underground belts and pipes to bus width. Supports Ultimate Belts and Pyanodons.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Translations for other mods.
This mods marks trees and rocks containing special resources on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
FOR THE EMPEROR! Adds the 5dims 30- and 50 tile underground belts tier 1-3 and pipes tier 1. for some reasons the recipes didn't show up after resarching the techs, so I enabeld them from the start but that doesn't mean you can use them ;)
Small changes concerning balance, gameplay, or graphics.
Switches the tech tree background to help make the state of research clearer. Light green is researched, Blue is available and Red is tech that's missing prerequisites
Small changes concerning balance, gameplay, or graphics.
Fork of "Building Time" by Klonan. Adds single setting to control speed of construction. Might get discontinued.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Introduces more variety in module tier colors for easier identification and includes options for different display styles. This mod does NOT change game mechanics or module behavior. This mod is cosmetic only.
Small changes concerning balance, gameplay, or graphics.
Nobody expects the spanish inquisition.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases advanced solar panel output for Krastorio 2.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This Factorio mod allows you to easily implement dialogues. It allows for the creation of custom dialogue trees, with triggers and conditions. Additionally, it provides dialogue logs for tracking progress, so you can keep track of your conversation history.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A scripted vanilla multiplayer adventure campaign - Main, parallel, and optional objectives - Play online with your buddies or go at it solo - Multiple difficulties with additional automatic balancing based on player count - Discover and capture hostile bases - Unlock recipes and technologies through exploration, conquest, and objectives - Discover hidden secrets - Solve funky puzzles - Survive the local wildlife as they hunt you at night
Scenarios, maps, and puzzles.