Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces textures with vanilla-like ones and adds Russian localization.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Transport your character to any previously visited planet via death and respawn.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
The Broodmother — a massive spider boss with 5 ore-infused variants (Ember, Ironhide, Ferrite, Voltaic, Radiant). Each variant has unique stats, resistances, and spiderlings. Works with Mineshafts mod (spawns in boss rooms) or standalone.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces science pack names and icons with 'research data' themed discs. Purely cosmetic; no balance changes. Supports Space Age and Bob's Tech (transport, gold, and alien science packs).
Small changes concerning balance, gameplay, or graphics.
Shields prevent slow effect from projectiles and pools created by spitters and worms.
Small changes concerning balance, gameplay, or graphics.
Prevents spawn of enemy tanks on Castra by removing them from Data Collectors spawn list. Doesn't remove already existing tanks.
Small changes concerning balance, gameplay, or graphics.
Balances vanilla vehicles and truck mods to create an interesting vehicle progression through the game.
Mods introducing new content into the game.
Adds placeable Factorio Logo items. Also provides Space Age variants if the Space Age mod is enabled.
Mods introducing new content into the game.
加入了诸如/tp, /warp一类的多数游戏游戏常用的指令。 Added many commonly used commands such as /tp, /warp, and the like.
Small changes concerning balance, gameplay, or graphics.
Makes demolisher remains immune to damage, so they can be better preserved for memorials. They can still be mined and deconstructed as normal.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Extreme improvements for robots: 10x speed, 50x cargo capacity and buffed batteries.
Small changes concerning balance, gameplay, or graphics.
Belts now need power. All of them. Including all the modded ones. Fork of the ElectricPoweredBelts mod by Chneater to fix a crash that occurred when a vehicle collided with an unpowered belt.
Small changes concerning balance, gameplay, or graphics.
Adds delicious soda pop (sode-e-pop) to the game, for a temporary speed boost.
Mods introducing new content into the game.
Adds 100 fish and 10 spidertrons to player inventory on load. Compatible with Factorio 2.0.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.