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This mod pack contains various QoL mods for the Space Age DLC and Base Game that I personally use.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod makes an eternal night on Nauvis, other places are unaffected as they may not have liquid water like Aquilo.
Small changes concerning balance, gameplay, or graphics.
This mod introduces a dynamic mechanic where destroying alien spawner buildings and worm turrets directly reduces the evolution factor of enemy forces. By targeting and eliminating these structures, players can slow or reverse the pollution factor progression towards more dangerous enemy forces.
Mods introducing new content into the game.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps you to place entity if you have the item for: - Ghost entities - Upgrade Building Also Side Feature: - Auto Deconstruct Nearby Marked Entity
Small changes concerning balance, gameplay, or graphics.
This is a simple mod that add way to generate specific landfill for Fulgora as well as for Vulcanus, plus, add extra cliff explosive specific for Nauvis and Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 600Km/h
Mods introducing new content into the game.
Adds an Biter Egg recipe so you can produce them in peacefull mode.
Small changes concerning balance, gameplay, or graphics.
Your base in space awaits, you'll take over a platform in high orbit and build the ultimate mall.
Mods introducing new content into the game.
Reduces the timer on alien drones spawned by attacking certain buildings added by Fortress Ruins.
Small changes concerning balance, gameplay, or graphics.
Reset evolution, clear pollution, and kill all active enemies. Updated for Space Age. Forked from Strath's Reset Evolution and Pollution mod.
Mods introducing new content into the game.
In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.
Large total conversion mods.
Estimates the throughput of a selected train configuration through an intersection, with other helpful statistics
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It's dangerous to go alone! Take some medkits! For being stranded on an alien world with your tools on hand you might need some touch up. This mod aims to add some healing options into the game when fish aren't around for aide.
Mods introducing new content into the game.
Tried making PlutoniumEnergy and Krastorio2 Compatable with eachother the best I could try and do, some things may be incorrectly balanced and idk how to do the radioactivity thing
Small changes concerning balance, gameplay, or graphics.
Spidertron - [E]xtra [T]weaks & [C]apabilities adds utilities for the spidertron like a docking port, a launcher, spidertron automation and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier. Now with config for early tech and cheap frames.
Mods introducing new content into the game.