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A curated collection of good mod planets for Space Age, known to be high quality, work well together, and be reasonably balanced. This modpack condenses information from many players of what to (avoid) downloading. This modpack's incompatibilities are planets that are either WIP, AI slop, incomplete, abandoned, comically unbalanced, don't work, or some combination of the above. This mod has no code. Lignumis is optional because it is partially an overhaul.
Collections of mods with tweaks to make them work together.
星辉洒落处,飘落樱花瓣 🌸 StarsWithSakura 🌸 这是一个中国人制作的大型模组 💻 This is a LARGE mod created by a Chinese developer. 💻
Mods introducing new content into the game.
Radioactivity is just like love... KILLS SLOWLY AND GIVES CANCER! (Now packed with features)
Small changes concerning balance, gameplay, or graphics.
Adds three tiers of fast and heavy robots, along with three tiers of wide area roboports.
Mods introducing new content into the game.
Vanilla friendly mod that adds 6 supplemental ores to the game. Core logic based on Leighzer's Morphite. Difference is that instead of introducing 1 ore, this introduces multiple. Each of the new ores can be processed into one of two of the other raw vanila resources.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
写于1.1.69.60061版本,理论上支持所有版本,核聚变模块后续的几种尺寸科技研究,更多尺寸更多输出(功率可以设置)的聚变反应堆。增加了七种科技对应七种尺寸的聚变模块配方以及对应的物品还有电力属性(1x1 2x2 3x3 4x4 5x5 6x6 8x8),增加了设置选项,可以设置功率(必须kW结尾,区分大小写)和研究包数量。简单的添加了简繁体对应的文本,,仅仅增加了循环科技研究包的数量设置,增加了机器人平台范围以及机器人参数自定义(如果有修改了循环科技的mod可能会有冲突)。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The supersonic train mod, but I edited it so that players won't destroy every train they have in the case that someone manually controls a locomotive that can steamroll a rail network much faster than normal human reaction speed can stop it. I did not make this mod. This edit was made off of Schjefph's port of the mod for 2.0, which can be found here: [https://mods.factorio.com/mod/supersonic_trains]
Small changes concerning balance, gameplay, or graphics.
'Hi! Lea! Hi!' Changes player character to Lea from Crosscode. Standard or Recolorable hair options. Supports Mech Armor. Requires character selector mod.
Small changes concerning balance, gameplay, or graphics.
The core of this modpack is Angel's, Bob's and Clown's mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Vanilla focused, simple but not easy, functional but not complex. It was balanced with hours of thought! A simple greenhouse mod of medium difficulty.
Mods introducing new content into the game.
My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the...
Mods introducing new content into the game.
Automatically creates random uniform spawns outward from the original starting location (per player).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Each planet is replaced by a hyperbolic projection of limited size. Requires the Infinite Resources dependency to be playable.
Large total conversion mods.
A fork of the warehouse mod that only provides basic warehouses that are placeable in space
Mods introducing new content into the game.
Mods introducing new content into the game.