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Small changes concerning balance, gameplay, or graphics.
Makes the armor increase player reach for interaction, build, drop and mine range. Higher range for higher armor tech. Also increase player handcrafting and mining speed and add health bonus. Supports mods : - Tiny Armors MK1 & MK2 - Power Armor MK3 & MK4 - Bob's Warfare Armors, Heavy MK2 & MK3 and Power Armors MK3 & MK4 & MK5. - Space Exploration Thruster Suits 1 to 4. - Early Construction Light & Heavy armors. - Krastorio 2's Power Armor MK3 & MK4 - Shall Suits.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds tier 4 modules with progression along the lines of the base game by default.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A tool for highlighting resources in chunks that you've already charted.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a Ju-52. In combination with the AircraftRealism mod you will be able to fly above your enemies. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This transporter class plane has no weapons but relatively high cargo space and low takeoff speed.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows inserters to interact with normally inaccessible module slots, such as those in crafting machines and labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This forces all of the researches that are normally required for adjustable inserters to be fully researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Factories can level up by producing items. Factories can upgrade quality with a very low chance on levelup (enable in runtime settings)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
New locomotives that run on electricity, that gets provided by special providers. Modders can add there own locomotives & providers.
Mods introducing new content into the game.
Adds a Northrop XB-35 bomber. In combination with the AircraftRealism mod you will be able to fly above your enemies, dropping bombs on them. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a BOMBER. Use it only against ground targets as it deals NO anti air damage.
Mods introducing new content into the game.
Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.
Mods introducing new content into the game.
Configurable Armours & Suits currently supports: Bob's, Custom Power Armor Fix, Exotic Industries FE-Equipment, Hiladdar's Gear K2, Metal and Stars, Nullius, Power Armor MK3, Power&Armor, Power Armour Replacer, Rampand Arsenal, SE,
Small changes concerning balance, gameplay, or graphics.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
Mods introducing new content into the game.