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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adjust the richness of resource patches outside the starting area. Fork by DarkyPupu for personal use. Only affects copper, iron, stone and oil.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod allows you to specify a multiplier that will be applied to all loaders lubricant consumption.
Small changes concerning balance, gameplay, or graphics.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.
Mods introducing new content into the game.
Simple mod, that enables the user to easily upgrade using the upgrade planner without having to rework underground belts. The chosen length is 8 thereby equal to the length of the Express Underground Belt.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Thomas the Tank Engine opening theme when a train is operating.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This is my personal framework for AI experiments in Factorio. It's currently able to do basic pathfinding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build substations underground, so they are discreet and don't collide with other elements
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Based on the continuation from CaptainWHot. Added support for the Advanced and Superior belts from K2.
Mods introducing new content into the game.
Xor's mod, but unbroke the casting machines so they're the same fluid directions as SE - Xor's mod changes the casting machines to tile up and down rather than side to side. Contains tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check Xor's mod description for list.
Mods introducing new content into the game.
Mods introducing new content into the game.
Improved-Q is a copy of Better-Q mod created by Michael Lucey and made to work with factorio >=1.1.0. This is a simple Mod that layers additional functionality over the in-game Pipette('Q') function.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod tweaks uranium processing recipes. Processing uranium without Kovarex enrichment produces less waste U-238 to ease 'early' nuclear power gameplay. In the late-game Kovarex Enrichment is somewhat nerfed such that the overall value of each piece of uranium ore is closer to other ores.
Small changes concerning balance, gameplay, or graphics.
Forked! Lets you configure the max speed of Cargo wagons, Fluid wagons, Artillery Wagons, and (if installed) Vehicle Wagons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.