Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
A modpack that contains different modifications that simplify the gameplay. The modpack was made for personal use, it is available to everyone.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Single slot containers, designed for mods that consider storage size (Like space exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. See https://mods.factorio.com/mod/gas-furnace for details on how the mod works.
Mods introducing new content into the game.
This is a collection of Mods that I usually use to play in every Modpack.
Collections of mods with tweaks to make them work together.
Contains the space extension integration of Expanded Rocket Payloads Continued touched by an angel bob, just without needing angel bobs
allows user to configure the multiplication factor of the fuel and rocket part stack size, categorised by their default stack size. external mods will be supported.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe for basic electric engine that is added to the cost of inserters, assemblers and more.
Mods introducing new content into the game.
This mod adjusts oil production chains to be slightly more involved at every step, without subjecting you to total intermediate chemistry hell. Includes some custom assets from other popular mods.
Mods introducing new content into the game.
A collection of mods to add/edit the vanilla research tech, make it more challenging, and even add in 30 more science packs.
Collections of mods with tweaks to make them work together.
Forbids placing down pipes, underground pipes, (non-offshore) pumps, and storage tanks. Prepare to hate oil.