Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Your steam won’t stay hot forever. Every pipe segment, tank or underground line drains heat - and once the steam cools to 100°C, your generators shut down. Build smarter, route tighter, or watch your entire power grid collapse
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
When a train arrives at a temporary stop with the default "5s passed" condition, it will be switched into manual mode. Thanks to jeFFeSS for the original mod.
Small changes concerning balance, gameplay, or graphics.
exotic space industries remembrance(関連Mod含む)を日本語化します。LLMで翻訳し、人力で修正しました。表記ブレや誤訳・おかしなところがあれば修正します。 惑星Mod 日本語化パックで日本語化しているものは含みません
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
a port/fork of Sam_Bucher's sane rebalance mod, while adding Nimphious's lane splitter mods to the compatability. Rebalances the AAI Loaders and stack/filters, and lane balance/splitters in a sane manner. Specifically, it makes the loaders get unlocked with the respective logistics technology, and their recipes similar to those of splitters.
Small changes concerning balance, gameplay, or graphics.
Normal clip for your weapons not big enough? Have a bigger clip!
Small changes concerning balance, gameplay, or graphics.
Meta Package for my modpack on my current streaming series. Watch it on https://twitch.tv/karosieben
Collections of mods with tweaks to make them work together.
I can't believe only uranium was the only thing that has Kovarex Enrichment Process! This makes every item have only a 5% chance to output what you want, instead creating a useless variant of the item. You can use the new Burner Centrifuge building to enrich the useless items into functional items... once you get a large enough catalyst... Currently skips science, modules, and military recipes because they aren't in the item group. Don't worry, this mod is still miserable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds many new technologies that combine processes from different planets
Mods introducing new content into the game.
Makes all resources infinite, respecting vanilla resource density. Entirely configurable.
Small changes concerning balance, gameplay, or graphics.
Adds area and precision beacons, each with their own niche use. Area Beacon: A beacon that transmits up to four modules effects over a large area with more severe falloff and diminished per module effects. Precision Beacon: A beacon that accepts productivity and quality, but will have no effect if more than one beacon is affecting a machine.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds gold, which is used to create higher-quality circuits and other electronic components.
Mods introducing new content into the game.
Hides and unhides circuit wires in an area. Invisible wires are still functional.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Educational mod for Tokyo University of Science (Japanese only) 本Modは東京理科大学創域理工学部経営システム工学科における経営工学実験Cでの利用を想定しています。チーム生産シナリオをベースに、ロケットの打ち上げまでを簡易的に体験します。ロケット打ち上げシナリオでは、ロケットの打ち上げが勝利条件になっています。 This Mod is intended for use in Management Engineering Experiment C in the Tokyo University of Science. Based on the team production scenario, this is a simplified experience up to the launch of a rocket. In the rocket launch scenario, the launch of the rocket is the victory condition.
Scenarios, maps, and puzzles.