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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
(Space Exploration and Krastorio edition) This mod changes the way you build electronics, making the process more realistic. First you have to assemble electronic components, then combine them into circuit boards. Although it can work by itself, it is designed to function best with krastorio and space exploration.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Electric trains, but UPS-friendly. Provides battery-powered locomotives, reusable battery packs and charging facilities. Balanced for vanilla gameplay by default, but trains can be as fast as you want.
Mods introducing new content into the game.
Adds salt, chlorine and more to the base game. Reworks advanced circuit production. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Now updated for 2.0! This mod gives vanilla lamps a larger (configurable) light radius.
Small changes concerning balance, gameplay, or graphics.
Adds futuristic trains designed for Space exploration. These trains are faster and have more capacity, but are more expensive to build
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Why does pollution spread so well through water, considering that many of our pollutants end up in the water in the real world too? The oceans even absorb much of the atmospheric CO2 we generate! This mod improves the pollution absorption of water and is configurable in the settings. Furthermore, deep water absorbs more pollution than shallow and "saturated", green water absorbs less overall.
Small changes concerning balance, gameplay, or graphics.
Makes all ore deposits infinitely mineable. Includes modded ores, crude oil and modded liquids. Works in multiplayer and in games with multiple surfaces. In contrary to most other endless resource mods, this one does not convert the numbers on the ore patches to percentages and therefore still has ore patches change their size every now and then and let miners show the correct ratios.
Small changes concerning balance, gameplay, or graphics.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Better Energy Production introduces various buildings and items to the game. Explore new ways of creating sustainable energy and keeping your world as clean as possible. Start right at the beginning of your world with three options of creating pollution free and clean power. Later research more technologies to expand your possibilities of getting clean power through a variety of wind turbines, solar panels and more!
Mods introducing new content into the game.
Adds long inserter variants of nearly all detected inserters. Optionally also adds burner versions of the bulk and stack inserters. Fully compatible with Bobs Logistics, Artisanal Reskins, Krastorio 2, and many more! Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Extension with super reinforced walls. Can be usefull with rampant arsenal mods.
Mods introducing new content into the game.
Colors the conveyor surface of transport belts to match the arrows, improving visibility. Supports Bob's mods and Artisanal Reskins, Krastorio 2, Ultimate Belts, Factorio Extended Plus and Random Factorio Things and in combination with Miniloader, Loader Redux, Deadlock Stacking Beltboxes & Loaders and Vanilla Loaders.
Small changes concerning balance, gameplay, or graphics.
Damage dealt to enemies and structures appear as floating text above their heads. Highly configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.