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a port/fork of Sam_Bucher's sane rebalance mod, while adding Nimphious's lane splitter mods to the compatability. Rebalances the AAI Loaders and stack/filters, and lane balance/splitters in a sane manner. Specifically, it makes the loaders get unlocked with the respective logistics technology, and their recipes similar to those of splitters.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows for the fabrication of raw resources with specialized machines.
Mods introducing new content into the game.
Simplifies electronic circuits recipes and removes sulfuric acid from processing units
Small changes concerning balance, gameplay, or graphics.
Don't you just love it when you wake up and realize all the pictures in your house have been changed and also someone moved some stuff around?
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A Really fun randomized themed planet with tons of new ores, entities, creatures, and well, you'll just have to find out what else. This mod is extremely unfinished, there is not much to do, lots of graphics are broken or missing, and we need help with it. Roviska will completely change the way you play factorio, you will have to solve completely new problems never before seen, discover the ancient lore of the Roviskians, and conquer the ways of randomness. Can you do it, or will you die trying?
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the built-in productivity of foundries, electromagnetic plants, and bio chambers to be adjusted (up or down).
Small changes concerning balance, gameplay, or graphics.
Adds area and precision beacons, each with their own niche use. Area Beacon: A beacon that transmits up to four modules effects over a large area with more severe falloff and diminished per module effects. Precision Beacon: A beacon that accepts productivity and quality, but will have no effect if more than one beacon is affecting a machine.
Mods introducing new content into the game.
Adds a startup setting to multiply the crafting speed of the stone furnace.
Small changes concerning balance, gameplay, or graphics.
Helps with roboport placement by showing ghost roboport coverage areas in Alt-Mode. Fixed overlapping brightness issue and improved performance. Fork of EasyRoboportPlacement by KlauzWayne, updated by Kepler.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds 3 new personal power generators with consumables: burner, nuclear, fusion
Mods introducing new content into the game.
Боевые дроны, поражающие врагов электрическим током. Включает в себя снаряжение, улучшения и капсулы в виде гранат. Combat drones that stun enemies with electric shocks. Includes equipment, upgrades, and grenade-style capsules.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Configurable world generation for 4 corners maps, ribbon worlds, or just an easy walkway
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the max capacity of the pipe and storage tank network to the side of their guis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an advanced power armor with massive grid, inventory boost and strong defense.
Mods introducing new content into the game.
Removes mining productivity technologies from the tech tree.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.