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Solve your Seablock Sodium Hydroxide Problem Today! Brand New Sodium Hydroxide Solution Technology can be yours! Allows Sodium Hydroxide to be processed into a fluid. The fluid can then be voided/destroyed using a Clarifier. Forked from sodiumhydroxidesolutionredux by jmurrayufo. Thank you!
Mods introducing new content into the game.
Adds various rail-related upgrades or items such as rail productivity or braking force, various locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simply modify the colision/placement box of the modular turrets to be 2 by 2 instead of 3 by 3. Require Modular Turrets from wodzu93.
Small changes concerning balance, gameplay, or graphics.
Tired of firing a ton of artilery shells to reveal the map? This one does this job A LOT better.
Mods introducing new content into the game.
Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod. Original Mod made by notnotmelon I adjusted the research costs because for me, they seemed to be much to low. Now they are like 1k, 2k, 4k, 8k, 16k and so go on. All credits goes to the original author.
Mods introducing new content into the game.
Fork of the original Freezer mod by estgamer: https://mods.factorio.com/mod/freezer Freeze water into ice. Enclose items in ice to slow spoiling. Store spoilables in a refrigerator to stop spoiling completely. Fridges draw power based on ambient temperature. Also has cooled wagons and logistics refrigerators
Mods introducing new content into the game.
The indicator of evolution, the number of killed biters and more. Original mod by Ajick. 2.0 compatible version by filip-t
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds most of its content after the first rocket launch. Adding several new tiers of production machines, new ores, science packs and some new beacon functionality.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a combinator to set logistic groups with a circuit network signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a slightly modified version of Texugo Wind Generator with 1.1 support and additionally makes the wind turbines quieter. Wind Generators produce free energy, but are expensive and don't have a steady output. This mod adds 4 tiers of turbines, from small wood generators to massive steel turbines.
Mods introducing new content into the game.
Allows Teleporters mod back into the game in Space Exploration Earlier than SE intended, but as soon as originally planned.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds turret like equipment's, that use ammo from character inventory in the form of the following Machine-Gun, and Dual Machine-Gun Rocket Launcher, and Dual Rocket Launcer Cannon, and Dual Cannon Railgun, and Dual Railgun
Mods introducing new content into the game.
Use /speed # instead of /c game.speed = #, without touching game's cheating status or ability to get achievements. /pause and /resume are also possible. Do chat while pausing the game. Hotkey for pause is not registered by default.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more information and stats like entity size and behavior, recycling etc to item and recipe descriptions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a mining level mechanic, where the player gains experience from mining ore and the amount of experience depends on the quality of the ore. Also includes an experience bar in the UI and a mining speed multiplier that increases by 15% for each mining level.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a framework for adding semi-procedurally generated systems. Currently adds a newly single system with 6 planets. Needs play testing,balancing,polish,and final productivity researches. Should be playable.
Mods introducing new content into the game.