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Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The evolution value of enemies is equal to the ratio of how much science you have finished.
Small changes concerning balance, gameplay, or graphics.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Mods introducing new content into the game.
Adds more information and stats like entity size and behavior, recycling etc to item and recipe descriptions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add poison, distractor, explosive artillery shell + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod. Original Mod made by notnotmelon I adjusted the research costs because for me, they seemed to be much to low. Now they are like 1k, 2k, 4k, 8k, 16k and so go on. All credits goes to the original author.
Mods introducing new content into the game.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception forked from Liteception with space age compatibility. Note: this mod is still in early development and I have not playtested aquilo yet, so expect lots of unbalanced recipes and technologies. If you have concrete suggestions for balancing, be sure to let me know (or better yet, open a pull request on GitHub). Shoutout to iwVerve/liteception where this mod originally came from.
Large total conversion mods.
Delete chunks which contain no player entities. Added a confirm button. Original mod: https://mods.factorio.com/mod/DeleteEmptyChunks
Mods introducing new content into the game.
FG version HIGHLY configurable. Adds a productivity research for every recipe that supports productivity and does not already have one.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Original by GNeutrality. Super-lightweight access to hidden creative items in freeplay. Adds an infinity pipe to the player's starting items and/or adds a recipe to craft them for free.
Mods introducing new content into the game.
Mod that adds nuclear science pack, expands nuclear tech and changes centrifuge into special building
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.