Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Progressively increases difficulty by increasing science cost each time a technology is unlocked. Multiple settings to control which technologies affect the cost curve by how much. Allows science multipliers exceeding 1000x.
Small changes concerning balance, gameplay, or graphics.
MegaStart speeds up the early game with loaded armor, spidertrons and early building materials and bots (speed 5). Customize your start further by modifying the control.lua file. Requires spidertron-extended, Faster_Cars and Power-Armor-MK3 mods. Intended for advanced players. See more in description.
Small changes concerning balance, gameplay, or graphics.
A mod that changes Space Age to streamline the Space Age experience. Use with Quality and Elevated Rails. Also contains quality of life changes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Biolabs can only be crafted/placed on Gleba, now also require pentapod eggs to craft, require eggs to run and produce spores.
Mods introducing new content into the game.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain? (Fork: updated for 2.0 and Space Age)
Mods introducing new content into the game.
Adds a mod setting to make turret range and throwable range easier to see.
Small changes concerning balance, gameplay, or graphics.
Makes technology research costs scale based on the number of science packs and if they're required for the silo, planets, or promethium science.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Displays the logistic network count of the item currently held in the cursor or selected in the world.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the Space Exploration Big Mining Drill graphics and sounds with the ones from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Boosts most weapons and turrets to 50 range and improves the damage for turrets and ammo.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Features that a streamer can let chat activate to make their games more dynamic and interactive.
Mods introducing new content into the game.
Changes space travel for the better (or worse) Significantly increases the challenge of designing spaceships This mod tests your patience
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.