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This mod adds Advanced Iron Processing and Synthetic Oil Processing to the game which will alow to produce Crude Oil over an Synthetic Oil production chain.
Mods introducing new content into the game.
Tired of sending rockets to space for no gain other than an increasing score!?
Mods introducing new content into the game.
A more involved Bergius process. Make oil from algae, which in turn is made from water, sulfur and stone.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Let's you configure many global properties of Factorio. It includes also a few predefined config sets which give you some new Factorio challenges
Mods introducing new content into the game.
Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mod that modifies resource spawning to strongly encourage outposts connected via trains
Mods introducing new content into the game.
Build things that naturally spawn in the world - everything from bushes to alien spawners!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds extra virtual signals to Factorio. Currency, Directional, Punctuational, and Mathematical operators are included.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Change alternative recipes like synthetic wood to assembler only to keep handcrafting working
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Robots are superfast and can carry alot, roboports have huge range.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.
Mods introducing new content into the game.
Adds far-flung outposts to encourage exploration, expansion, and networking on a large scale.
Large total conversion mods.
Adds an unarmed tank with a large equipment grid (12x8) to be used with Bob's Vehicle Equipment. The tank is slightly stronger than the vanilla tank. For vanilla plus games.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Conductive (can be powered to deal extra damage) or any combination of the three.
Mods introducing new content into the game.