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Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
Adds burner and electric early-game foundry and pulveriser. Adds Glass furnace for glass working. Adds Fermenter
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Adds one more quality level after legendary (Prismatic, x10, 0.1% probability)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Tired of crafting everything by hand? or do you forget to craft things on a regular basis? Then this mod is for you
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%.
Mods introducing new content into the game.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
This mod adds new asteroid processing recipes, configurable options to change functionality.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.
Mods introducing new content into the game.
Adds a simple fish production cycle to fit various doubious uses. May help to mass-produce fish-brained-units
Mods introducing new content into the game.
Extends Space Age with new planets, advanced technologies, and harder enemies, enhancing progression, exploration, and challenge across the whole Space Age.
Mods introducing new content into the game.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
Cheap early game personal construction robots, die after completing one task.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.