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Load blueprint strings created in Factorio 0.14 and earlier. Most obviously: they begin with H
Mods introducing new content into the game.
Monitor your LTN network in real-time! Adds a configurable reader that displays network contents on circuit network and in a beautiful GUI. Filter by network ID, view provider/requester items separately, see everything at a glance with color-coded backgrounds (green for surplus, red for deficit). Perfect for managing complex train logistics!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the way Science is made. Instead of requiring crazy items to make the top tiered science packs, you will now be able to make science packs with previous science packs. (Space Science Packs not included.)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Biters become more aggressive after launching a rocket. + 🇷🇺 locale
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
[ Radars periodically summon biter attacks ] biters have become sensitive to the pulses emitted from radar instillations, because of this they are more likely to show interest in a radar instillation and more likely to remove them from there lands.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
Rebalances the cost and tech requirements of AAI Loaders, taking the previous tier and similar ingredients, like the other vanilla belt buildings.
Small changes concerning balance, gameplay, or graphics.
Provides the ability to toggle in and out of Map Editor, via hotkey and Shortcut Bar icon. v2.0 Currently broken, I don't plan on fixing it anytime soon. Instead, you should use Editor extensions, as they will provide the same as what this offers and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds new equipment for armored trains and stationary turrets, compatible with the Armored-train, naval-turrets, and turret-library mods by Pandamiami80s. Requires: - Armored-train >= 0.7.1 (for extending armored train capabilities) - naval-turrets >= 0.1.8 (for stationary turrets) - turret-library >= 0.1.6 (for turret library compatibility)
Mods introducing new content into the game.
Original mod by Yehn, tweaked. A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Some tweaks for pY (for more consistent gameplay, with fixes for a number of annoying moments). Every change is configurable.
Small changes concerning balance, gameplay, or graphics.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.