Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Original Hive Mind mod created by Klonan, Re-made by Mitchplay, CosmicWolf and Your1stCormade. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! 2 versions of the MitchPlay's Ramake are available, Default & Mayhem --This download version: Default-- (Default = Max Alien population is 1000 -This version is recommended) --MitchPlay Discord:...
Scenarios, maps, and puzzles.
Creates several identical surfaces using the map seed that you can travel between. Also provides means of transporting items/fluids/energy between surfaces.
Mods introducing new content into the game.
Upgrade the entire connected line of belts. Updated old version to current game version, it works, but I plan on enhancing this mod soon!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Evolution is a percentage based on total Research progression. Research costs increase +10% each research up to x1000. Personal use, but feel free to use or adapt.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod offers an intuitive interface for effortlessly selecting and applying inventory filters to individual wagons or entire trains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Display item's stack information in tooltip. Compatible with all other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances different technologies and ingrediants for Space Exploration to make the game to allow earlier access to some things.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Modifies the overflow and underflow valves added in Pyanodons to have adjustable thresholds, instead of being locked at 80%.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An attemps at converting the Redmew scenario into a mod so that it can run with Nullius mod. Consider this unsafe for any other application and use the scenario instead.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a combinator that reads logistic network contents and robot statistics, so you don't have to use a large roboport.
Mods introducing new content into the game.
A mod that adds several ways to increase the remote reach to a ridiculous degree.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Several modified aspects. Not perfect balance but a lot of fun. 10x radar Roboport 10x and fast charging. 1000x speed and efficiency module. Logistic chest 10x. Barrel 5k. Accumulator 1TJ. Big Size grid for spider and train.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.