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Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a scrap resource that can be recycled directly into basic components.
Mods introducing new content into the game.
Simplex Fork. Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You get a new production statistics tab for the cargo that the planet has sent to orbit, as well as received from a platform.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Upgraded to 1.1 by Zarnoo. Not maintained, and will obsolete when original developer has time to update their mod. Adds Shock Turrets, which are early game electric turrets
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
Replaces the current vanilla mining drill with the first reworked version of the mining drill.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An overhaul modpack that delivers ways and reasons to automatically produce wood throughout the universe.
Collections of mods with tweaks to make them work together.
A powerful 5×5 smelting machine with speed 5, fluid support, quality scaling, and configurable module slots, base productivity, and east-west fluid passthrough. Space Exploration compatible.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Belts now need power. All of them. Including all the modded ones. Unmaintained.
Mods introducing new content into the game.