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Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds towship-tagboat (clone of cargo-ships indep-boat) and turns Wooden Platform into a floating barge that can be attached/detached with J/K. Waterway setup and automation possible
Mods introducing new content into the game.
Want to see the mesmerizing animation on the Singularity Lab? Even with ALT mode enabled. Now you can.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Earn bonus productivity over time just by making stuff! This mod finds all recipes (including modded) that allow productivity and have one product, categorizes them by product, and adds hidden technologies for each. Each technology has a threshold that when reached adds a 10% boost to its recipes' productivity. Startup settings determine whether you'll earn bonuses in the early, mid, or late-game, but you won't achieve the highest bonuses until you craft millions of products.
Small changes concerning balance, gameplay, or graphics.
Sets the stack size for circuit network items to 50, making the display panel, power switch, and programmable speaker stack to 50 again.
Small changes concerning balance, gameplay, or graphics.
Fresh brew of hot tea from the Shires of Nauvis A balanced alternative to Bioflux
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
Alt-mode shows names of units. Color shows force of the unit: Green - your force, Yellow - neutral, Red - other forces
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
sets entities_require_heating to true for all planets and makes heating systems a starting tech
Large total conversion mods.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata.
Mods introducing new content into the game.
Press ` to open console, type an arithmetic expression and press Enter. The mod will show the result. The mod will ignore any chat messages that aren't valid arithmetic expressions, or are single numbers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod adds the alternative science pack production with research and optional productivity techs. Did you ever wanted to cast military science packs? Now you can! Profit from the built-in productivity of the non-Nauvis buildings for your science production.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds flying robot probe enemies in four sizes: small, medium, large, and extra large
Mods introducing new content into the game.
Increases the output of asphalt, limestone tile, and coal tile recipes to 10 per craft in PyIndustry.
Small changes concerning balance, gameplay, or graphics.