Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Original author: Hypermark. A simple mod to easily replant forests and create basic wood farms.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Changes the signal icons for 'I', 'J', and 'L' to include a smaller version of the letter in the corner of the icon so it can be read when the signal count is blocking the main letter. Version 1.1.1 - added E and F.
Mods introducing new content into the game.
Algorithmically changes the costs of technologies and increases your usage of basic science packs when researching advanced techs. Both features are optional and have several algorithms to choose from. See the mod portal for details, examples, and graphs.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the Howitzer Turrets by Volvary to use the art from RP Artillery Turret 1. A few art glitches with muzzle flashes.
Small changes concerning balance, gameplay, or graphics.
It is now possible to research laboratory speed infinitely,And strengthened the numerical value (added a zero)
Small changes concerning balance, gameplay, or graphics.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
Hide recipes you don't use from the player's crafting menu.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You will be able to keep enemies away and hurt them with the light from a new craftable Flashlight.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reverts a change in SE 0.6 K2 compatibility that moved catalogue recipes from the Supercomputer, as well as Space Science Packs from the Space Assembler to K2 Servers. K2 Servers are still used for Matter tech.
Small changes concerning balance, gameplay, or graphics.
Kill all robots low on power, anywhere on the map, belonging to the player's force
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
A mod pack for some friends. Includes 5dims, Angels, Bobs, AAI, Pyanodons, some utility/QoL mods, and some novelty mods (like Renai Transportation).
Collections of mods with tweaks to make them work together.