Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Merge repeated ingredients (it causes an error otherwise). Only useful in the context of incompatible mods.
Small changes concerning balance, gameplay, or graphics.
This mod makes all entitys placed by the character or a robot permanent and not removable, movable, or rotatable. Don't missclick!
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
This is a small update to the High Speed Bullet Train Mod for 0.16, to make it work with Factorio 1.1.
Mods introducing new content into the game.
Prevents the flushing of fluids in pipes and tanks. Use this when a mod asks you to dispose of byproducts and you want to stop yourself from cheesing. Designed with Nullius in mind.
Small changes concerning balance, gameplay, or graphics.
Freely change energy parameters of the Solar panel and the Accumulator.
Small changes concerning balance, gameplay, or graphics.
For those of us who love factorio's gameplay, but wish there were more of a challenge. If you want to feel a constant pressure to work fast and efficiently, a danger that you might ultimately fail, then this mod is for you. Also adds some incentives to build multiple distant bases connected by trains.
Adds a stockpile with visible content akin to management games like Banished, Settlers, etc. (Languages: English, Deutsch, 日本語)
Mods introducing new content into the game.
This mod tweaks uranium processing recipes. Processing uranium without Kovarex enrichment produces less waste U-238 to ease 'early' nuclear power gameplay. In the late-game Kovarex Enrichment is somewhat nerfed such that the overall value of each piece of uranium ore is closer to other ores.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Integrates with Bobs Power mod. This mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level.
Mods introducing new content into the game.
Use the new Green Fluid Tank Wagon that gives you the less space (15k) - 100% credit to DellAquila (I just changed it from big to small)
Mods introducing new content into the game.
This mod makes heat exchangers produce steam at 959 F (515 C) to make nuclear ratios nicer.
Mods introducing new content into the game.
Personal tweaks I wish to use on servers I run to get other mods to behave in different ways
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your electrical grid is more disaster-prone. Brownouts are far more likely and poles can be overloaded, so you'll need make multiple grids.
Large total conversion mods.
Editable Result Counts from various recipes as well as most recipes have the item counts reduced to 1 with some having the items needed reduced (ex: Heat Pipe changed from Copper Plate & Steel Plate to just Copper Plate)
Mods introducing new content into the game.
Mods introducing new content into the game.