Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Extension for 5Dim's Trains and Equipment that gives wagons the equivlent Power armor's equipment grid and a minor storage boost
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
You run so fast that you experience time dilation. (AKA poor man's movement speed bonus)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
New and original music intended to match Factorio's soundtrack. Includes higher quality MP3s.
Underground fish with underground surprises + 🇷🇺 🇧🇪 🇪🇪 🇫🇮 🇯🇵 🇺🇦 🇸🇪 locales
Mods introducing new content into the game.
Various changes to other mods to make them work better together. Meant to support my modpack Patchwork Overhaul
Collections of mods with tweaks to make them work together.
Spy mod was created for multiplayer use with multiple forces. It boosts technologies of all forces (even those who are yet to be created*),when one of forces finish research. The purpose of this is to work with "every player in his own force" scenarios - so that players won't lag so far behind others in tech for long and hopefully won't get overrun by biters. Once one player will make technological breakthrough -> rest have easier path to follow.
Small changes concerning balance, gameplay, or graphics.
This is a companion mod for https://github.com/Mattie112/FactoriGOChatBot (but the bot will also work without this mod!)
Small changes concerning balance, gameplay, or graphics.
Replaces assembling machine sfx with the home depot theme
Small changes concerning balance, gameplay, or graphics.
Biters naturally suck pollution in, turning it into more spawners Units, bigger and badder Units. So, it makes sense, that the Engineer can learn from this and mimic their way to actively solve or Suck pollution out of the environment.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The pack adds favorite dependencies that basically add convenience to the game. I made it for myself so I wouldn't have to remember the names of my favorite mods ;)
Collections of mods with tweaks to make them work together.
Fix Auto Logisitcs for Meteor defense installations in Space Exploration
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
该模组已经作废请转至 https://mods.factorio.com/mod/anti-cheat-achievement The module has been invalidated. Please go to https://mods.factorio.com/mod/anti-cheat-achievement
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.