Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds translations for Angel's mods from the Community.(locales list : ko, pl, de, zh-CN, ru, )
Small changes concerning balance, gameplay, or graphics.
Adds extra virtual signals to Factorio. Currency, Directional, Punctuational, and Mathematical operators are included.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes the color of any wagon, whether it's empty (green) or partially filled (yellow) or full (red).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes all stacksizes ingame to set amount(Configurable in mod folder)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds Advanced Iron Processing and Synthetic Oil Processing to the game which will alow to produce Crude Oil over an Synthetic Oil production chain.
Mods introducing new content into the game.
Add an advanced research with the ability to craft Iron gear wheel with 50% discount on iron plates by using iron sticks. That let you choose between saving space and energy or materials. This mod is compatible with expensive and normal recipes.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Even if you disassembled an outpost, traces of your stay will remain on the alien planet for many years.
Small changes concerning balance, gameplay, or graphics.
This mod removes the ability to place buildings by hand BUT you can use robots in the start to do so and it adds more upgrades to robots.
Mods introducing new content into the game.
Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.
Mods introducing new content into the game.
Create easily Teams on the fly and challenge each other. You could configure every thing on startup
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Let's you configure many global properties of Factorio. It includes also a few predefined config sets which give you some new Factorio challenges
Mods introducing new content into the game.
Mods introducing new content into the game.
When used together with Color Picker mod, this mod lets you easily set custom colors to cargo wagons. You can also copy-and-paste wagon colors.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gives you the items and research so that you can SKIP the SPAGHETTI PHASE of the game and start building your base with some roboports and a logistics network immediately. So you don't have to look at ugly spaghetti for the first few hours of your game. It also gives you a power armor with some equipment and weapons. And a car.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.