Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
My personal preference for mods that make life a little easier. Compatible with many mods and modpacks. This mod does nothing on its own.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add... some options to make the game much easier. Use it at your own risk. I accept suggestions, observations, corrections, complaints, claims, compliments. Everything in the discussions tab.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modpack of Earendel's AAI mods minus the Industries part. This mod does nothing but enable other mods.
Collections of mods with tweaks to make them work together.
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Mods introducing new content into the game.
This mod enable electrical equipments to connect other equipments directly. You don't need to put electric poles between machines to spread machines anymore. Updated TidyFactoryRedux, by richardasmall. Original idea and mod by tsukineko45.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked with suggestions and improvements from the discussion page.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add's an indicator above approaching obstacles when driving a vehicle
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This a fork of se-space-trains that has trains that don't weigh the same as 4509 elephants
Mods introducing new content into the game.
Translations for other mods.
An addon mod for RampantArsenal that makes turrets, walls, and construction robots immune to poison damage. Intended for use with Dectorio and AAI Industry, but does not require them.
Small changes concerning balance, gameplay, or graphics.
Add poison, distractor, explosive artillery shell + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
CHANGES the base stats of the locomotive (MUCH slower acceleration and deceleration but high max speed).
Mods introducing new content into the game.
Adds options to make all end products or certain groups more expensive
Small changes concerning balance, gameplay, or graphics.
Faster combat robots with more friction so they orbit less around you and stay closer. Has to be researched in late game. You can modify the speed and the friction in the settings. Also buffs other features about these robots that you can configure in the mod settings.
Mods introducing new content into the game.
Gathers set amount of data during data-final-fixes phase, allowing it to also retrieve icon paths. Currently gathers set bits of data regarding recipes, items, fluids, assembling machines, furnaces, mining drills, offshore pumps, modules and item groups. The JSON export is contained in Factorio's log, so you'll still need to automate some form of extraction from there. Not relevant for data in this export (as of time of writing), but some values in data.raw use infinity. The JSON parses used converts this to `(-)inf` as a value, which is invalid JSON. Make sure to perform a simple replace on this to something sensible for your usecase, eg. 0 or "inf".
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[SCENARIO ONLY][UNZIP the zip file][into "scenarios" folder] Ore grows. When it grew too much, it turns into water. Raise some ore area. No enemy.( Not sure if gonna add some in the future.) So, the question is, to swim or not to swim, this is the question.
Scenarios, maps, and puzzles.