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Rework of the Memory Units mod to make it better fit into the SE gameplay and tech tree.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod
Small changes concerning balance, gameplay, or graphics.
the maximum wire distance for big electric pole is same as for roboport logistics connection distance
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds Rick Astley's Never Gonna Give You Up as a sound for the Programmable Speaker.
Small changes concerning balance, gameplay, or graphics.
Thank you to TheOddler for this original mod. TheOddler finally updated his original mod, called "Factorio World". This particular mod will remain available for the foreseeable future to ensure to keep it compatible with the latest version of Factorio, an alternative.
Mods introducing new content into the game.
Makes vanilla loaders and loaders based on the vanilla loader prototype able to stack items on belts (If the technology is researched). Adds 8x stacking to loaders.
Small changes concerning balance, gameplay, or graphics.
Recipes to craft turrets with pre-filled ammo which are ready to fire soon after being placed.
Small changes concerning balance, gameplay, or graphics.
Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually. Includes integrated compatibility with Artisanal Reskins.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx. Fixed for 2.0 by Knusan.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a scrap resource that can be recycled directly into basic components.
Mods introducing new content into the game.
Make Factorio 3D. Adds special belts and power poles that allow sending items and power "up" and "down" freeing you from the limits of a 2D world.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.