Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
It can be hard to distinguish every non-3rd module from their neighbour.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes some of the supercomputer recipe complexity from the Space Exploration overhaul, while keeping some parts of the datacard production chain.
Small changes concerning balance, gameplay, or graphics.
This mod starts many bases pre-created around the map, just waiting to be connected by rail!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Total conversion replacing crafting and research with randomized trade routes. Disable all other mods, as only base is supported. It's best to disable map features you don't want in your way. You should not play with biters at least. You were warned!
Large total conversion mods.
Mods introducing new content into the game.
Re-enables selecting recipes in oil refineries
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Use explosives the way Nobel made it for! A continuation of erython's mod 'explosive mining', now compatible with industrial revolution!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Allows you to transfer a blueprint into a request object (requester chest, buffer chest, spidertron or character request slots). Features: 1. Transferring the blueprint to the request object (after copying a blueprint or objects on the map). 2. Disposable requester chest. 3. Backup/restore character request slots (works with blueprints and request objects). 4. Merging request slots. [More details on the page!]
Small changes concerning balance, gameplay, or graphics.
A modpack of Earendel's AAI mods minus the Industries part. This mod does nothing but enable other mods.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.
Small changes concerning balance, gameplay, or graphics.
Increases the power buffer in the Night Vision equipment to make them last all night even with no other batteries.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2
Mods introducing new content into the game.
Every Nth tick, adds X money to all/online teams.
Small changes concerning balance, gameplay, or graphics.