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Adds an upgrade planner that can be used to upgrade tiles. Redux fork with additional features and bug fixes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small and simple mod that overrides some of the graphics of the 5dim Mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reactors use fuel quicker whilst their tempratures are below useful levels.
Small changes concerning balance, gameplay, or graphics.
FOR THE EMPEROR! Adds the 5dims 30- and 50 tile underground belts tier 1-3 and pipes tier 1. for some reasons the recipes didn't show up after resarching the techs, so I enabeld them from the start but that doesn't mean you can use them ;)
Small changes concerning balance, gameplay, or graphics.
Let's you change the spoil time for agricultural science from 0.5x (twice as fast), 1x (default) to 10000x instead of removing spoilage all together. Only affects science packs created after enabling this mod.
Small changes concerning balance, gameplay, or graphics.
This mods marks trees and rocks containing special resources on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Compatibility and QoL tweaks for Py mod suite on Factorio 2.0. This mod provides guarded, opt-in compatibility shims that ONLY adjust technologies (research unit ingredients) for supported mods. Recipes are not modified unless explicitly enabled. Supported (optional) integrations: - Transport Drones (Meglinge Fork, 1.0.26): early tech using automation-science-pack + py-science-pack-1 (roads included). - Factorissimo 2 (notnotmelon 3.10.12): selected factory techs moved to...
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a toggleable shortcut to place decorative lamps on copper wire connections between electric poles. in settings configuration of lamp density and power
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A daring dance of logistical limbo where you have to rigorously rotate your amazing assembly areas.
Large total conversion mods.
Mods introducing new content into the game.
Hides circuit wires unless hovering over network. Also implements thicker circuit wires as designed by lachlanmcdonald.
Small changes concerning balance, gameplay, or graphics.
Adds Mech Armor to the higher-tier Krastorio 2 power armor. Requires Space Age to be purchased.
Mods introducing new content into the game.
Changes the icon of copper cables, red wire, green wire to be larger and lack the white outline box.
Small changes concerning balance, gameplay, or graphics.
Adds buildings that automatically harvests wood around themself. Available in two variants, powered by fuel or electricity
Mods introducing new content into the game.
This mod allows you to adjust power density and weights, energy capacities,neighbor bonuses and power for nuclear-related items and reactors. It add some gameplay add-on too.
Small changes concerning balance, gameplay, or graphics.
Simplifies early game on gleba by introducing slower biochamber which do not require nutrients to run
Small changes concerning balance, gameplay, or graphics.