Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
ΠΠ΅ΠΌΠ½ΠΎΠ³ΠΎ Π±Π°Π»Π°Π½ΡΠ° ΠΈ Π²Π΅ΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ³ΡΠ΅ΡΠΈΠΈ SE+K2+BZ Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ ΡΠ»ΡΡΡΠ°ΡΡΠΈΠΌΠΈ ΠΆΠΈΠ·Π½Ρ A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
Adds a new type of Constant Combinators to the game. They come with a custom GUI to ease the control of LTN signals.
Mods introducing new content into the game.
This mod adds iron chest ore, just in case you wanted the ability to mine iron chests.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Have you ever seen that recipe in SE where you crash trains and there's no animation for it? Well, there is now - and a whole new facility to do it in.
Mods introducing new content into the game.
Does not allow enemies to connect to someone else's electricity. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Pushes lamps to the midgame game. You get early lamps fueled by biters Thanks Thiske for finishing it!
An add-on for Belt Sorter by judos & Cordina that rebalances it for the full pY suite.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A competitive science usage mod that tracks science packs used and awards points for them.
Small changes concerning balance, gameplay, or graphics.
Holiday Decorations for the Factory. This includes decorated Robots, Assembling Machines, Power Poles, Substation, Chests and Science Vials.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds special modules for Krastorio2's Greenhouse and Atmospheric Condenser specifically to reduce the number of entities and improve UPS
Mods introducing new content into the game.
Space exploration locks away a few reletively low tech researches until after you've created multiple interplanetary bases. This mod rebalances the some of the important early-mid game research so that it's easier to get which makes early game SE less of a drag for a second playthrough.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe for basic electric engine that is added to the cost of inserters, assemblers and more.
Align undeground pipes to usual main bus layout: 12 tiles instead of 11.
Small changes concerning balance, gameplay, or graphics.
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
Small changes concerning balance, gameplay, or graphics.