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Adds very simple burner generator that does need just coal to function. Later on if my mod will be successful i might do another addons!
Mods introducing new content into the game.
Removes spoilage from all items (with exceptions), and introduces a Fermentation Plant to spoil them, instead.
Mods introducing new content into the game.
[WORK IN PROGRESS] Adds captive biters, biter eggs, and bioflux into space exploration.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The day we've all been dreading! A gameplay-focused mod that adds treasure chests and random caverns to explore.
Scenarios, maps, and puzzles.
Just because you have walls, cliffs, and water, it doesn't mean you are safe. Adds a new enemy that spawns on the Spitter spawner called the Flier - an enemy that which is able to soar over the terrain and the tougher enemies could even spew fire. Mod settings contains options to enable fire abilities and spawning chance tweaks.
Mods introducing new content into the game.
A pack that contains Py mods for beginners or those that want a mod pack that will fill their time siting in a bunker during WW3 .
Collections of mods with tweaks to make them work together.
Adds Requester and Provider for Space Platform in order to build a fully automated,Space Platform logistic network.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows changing the priorities of power generators, to build a hierarchy between them. Updated version 'power-priority' mod for 2.0
Mods introducing new content into the game.
Adds Balancer Parts, that can be put together, to balance all adjusting lanes. Updated for better performance and Factorio 2.0, fixing some bugs from previous versions.
Mods introducing new content into the game.
they will send the train to the cleaning station if it has cargo left after delivery
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The biters are endless. Fortunately, you start on a moat but you'll need to expand soon. Nauvis becomes more engaging by making the biters a constant challenge. You won't be able to wipe them out, so you'll just have to live with them.
Small changes concerning balance, gameplay, or graphics.
Increases the range of big electric poles to 40, useful for train blueprints.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add character upgrade point system. Rebalances for stat gains and costs.
Mods introducing new content into the game.
A mod that changes the mining drill mk2 to be more appropriate for AAI Industry.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds an endgame Omega Module that combines the effects of Speed, Efficiency, Productivity and Quality modules into a single module item.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.