Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds missing recipe for py suite for massive waste ressource
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Currently, artillery turret gets longer auto range to compensate for it's immovable nature also a minor damage buff.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Radar with greater range, speed, and power consumption. Balanced for late-game use with greater material and energy cost and requires the rocket control unit technology. Originaly Malcolm Cooks' AdvancedRadar mod ported to 1.1.x by ChurchOrganist and rebalanced for vanilla by Gothox.
Small changes concerning balance, gameplay, or graphics.
Widens the range of electrical poles so that they don't have empty areas in between them.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add lunar panel. An inverse solar panel that generate electricity at night
Mods introducing new content into the game.
A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)
Mods introducing new content into the game.
Adds level 6~10 qualities, unlocked with a new technology accessible after creating promethium science packs (space science without SA). 100% programmer art, if anyone wants to submit some better-looking art, feel free. Absolutely not balanced in the slightest I don't think, but it is fun.
Mods introducing new content into the game.
A starter kit with a small modular armor with a small portable fission reactor, night vision, small exoskeleton, roboport and 10 tech construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pipes and liquid storage don't need heating because perfect insulation works both ways. Steam turbines and engines don't need heating because they have hot steam running through them. Cryo plants 'can handle extreme temperatures' and don't need external heating. Electric furnaces don't need heating because they're literally heaters. Has basic mod support.
Small changes concerning balance, gameplay, or graphics.
Modify the data for a easy gaming. Makes item stack sizes bigger and modify a lot properties for easy gaming. 让游戏变得更容易
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that allows you to control the time in the game in between x0.5 and x10. Now without 0.1 and 0.01 steps, and with buttons/hotkeys to set speed to x1 and x10.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Factorio mod adding simple configuration options to inserters.
Small changes concerning balance, gameplay, or graphics.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
原作者:sabet。关联箱,通过筛选器设置关联箱id,使便于操作。基于原mod“LinkedChest3”进行了修改,去除共享区永续箱等多余内容使更简洁。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.