Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds new ores such as nickel, aluminum, chromium and shale. Adds new ways to get electricity. Changes oil processing. Requires Enchanted Electronics and Enchanted Nuclear.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
Make Rampant Arsenal walls (Mending and Reinforced) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rescale Modualar and Power armor grid size to neatly fit 2x2 equipment.
Mods introducing new content into the game.
Alternative Factorio, slightly changed rules, primarly to be more scientifically correct. Mass storage building, substations have a large supply area, new chemical ammonium nitrate, more use for wood, charcoal recipe, sulphur is gained from oil and coal instead of gas. Additionally makes building up and planning in the earlier stages easier. Don't use on existing savefiles, mixing with other technology tree changing mods will probably make the game unplayable.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows an alert when core miners have no space to output new fragments.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides stacking and or crating recipes for some Space Exploration items. New feature: automatically replace non-space loaders with space loaders in space maps. Normally works only if added to the map, if it was already in, set the mod setting to on-configuration-changed. Compatible with Deadlock stacked recipes: enable the mod setting to stack additional items. Fork changes: Stacking recipes for low density structure and heat shielding have been moved to the 'Stacking 2' technloogy.
Mods introducing new content into the game.
<Experimental> A new approach to inserters: they are attached directly to machines, chest and belts: Build more compact! Also Introducing double- and dual -inserters: Use 2 inserters on one tile and fill 2 lanes simultaneously. New: Full configurable with Smart Inserters mod
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Pollution tweaks for Krastorio 2 Air Filter, Omnicompression and Enemy Race Manager, show pollution some love!
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces working science lab sound with the catchy tune from a russian TV series Galileo, which aired in 2007-2015 and was hosted by Alexander Pushnoi. Inspired by BaroGalileo mod for Barotrauma by r3dach3r. Thanks to Anti_Anti for his Factorio mod 'Funny MGRR Labs' for a template, this mod wouldn't exist without his example.
Small changes concerning balance, gameplay, or graphics.
Modpack-helper for many of your routine tasks. Calculators, notebooks, tweaks, and life simplifying mods. I play with all of them myself, so I can recommend each of them.
Collections of mods with tweaks to make them work together.
A new BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace.Can make 8 full belts of Plates. Only Vanilla items and Krastorio2, suggest a mod to support. 18K iron plates per minute.
Small changes concerning balance, gameplay, or graphics.
Take revenge on them! Bite biters back, eat π₯© transform to crude oil π’ to power the factory β‘οΈ and charge your flamethrowers π₯ to turn their blood against themselves! π Inspired by a Reddit comment :D
Mods introducing new content into the game.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.