Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Roboports automatically place concrete within their reach. Also, destroy trees, rocks, cliffs, and fill in water.
Mods introducing new content into the game.
A collection of assorted enhancements. This mod does nothing by itself but establishes dependencies to other mods.
Collections of mods with tweaks to make them work together.
A modified version of the Power Armor Mk3 mod in which I increased the equipment grid size (mk3 is 20x20 and 4 is 40x40). Original mod was created by jimmy_1283. I take no credit for the original mod. Original Link: https://forums.factorio.com/viewtopic.php?f=93&t=47506
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds fuel category compatibility between various mods. Split from https://mods.factorio.com/mod/K2-equipment-compatibility
Mods introducing new content into the game.
Adds some better solar panels, flat solar panels and batteries. You can walk on flat solar panels!
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Derandomizer: Reduces or removes RNG from Seablock recipes to get more comparable experiences Currently supported: - Mineralized Water Crystallization - Seed extraction recipes for gardens (First tier recipe ratio is changed, but second tier advanced recipe ratio stays)
Small changes concerning balance, gameplay, or graphics.
A simple mod that adds in a couple selectable sound from Star Craft, Star Trek, memes, etc and can be played with programmable speakers.
Mods introducing new content into the game.
Core fragment processing no longer returns 0-4 normal fragments which are high in gluten.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Add the music 'Deja Vu' from initial-D when you drive a car (original author pawndev, fixed by Meridlyss)
Small changes concerning balance, gameplay, or graphics.
Generates a graphviz diagram for the selected combinator circuits.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.