Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Allows armor resistances to be added to drone, at the cost of the actual armor being added to the drones list of ingredients, this may mean you can not make new ones until you have researched the appropriate armor research
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Hide menu backgrounds and Factoriopedia pages for Space Age content you may not have seen yet. Reveal content planet-by-planet as you reach them, using mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Flying vecicle like airplane. You need to achieve a certain speed for take off. Credits to original mod author 'maroder' of https://mods.factorio.com/mod/Raven
Mods introducing new content into the game.
Fixes inconsistency with all barrels unlocked at once, without unlocking required fluids (like lubricant barrel recipe without lubricant researched). Good for new players because it reduces overwhelm of new recipes in early game. Works great with mods adding new liquids.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds research rewards for enemy kills, turning combat into meaningful tech progress — designed to complement Warptorio: Space Age
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
Based on 'Timed Technology' by Kabaril, but doing exact opposite thing - all tech now only need materials.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod removes all the starting items from your charater's inventory when you first start up a game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Vanilla Factorio is too easy for you? Try the Fibonacci research cost! Take on the new challenges of Technology Overload, new ways to increase game difficulty! Technology cost tweaked in different ways to introduce new challenges and spice up your tech tree.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a new train station (Dispatcher) that dispatches waiting trains to a station when a dispatch virtual signal is received (target station ID is provided via the signal).
Mods introducing new content into the game.
Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Bringing Krastorio 2's grids to Bob's Logistics' trains.
Small changes concerning balance, gameplay, or graphics.
Add a command to print the variables for how evolution increases. ( /evolution is built in! see if that works for you, first!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.