Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Intermediate items are all that the remain of an ancient alien civilization, escaping from the planet long ago. They are buried and scattered across the map. With fluids, too.
Mods introducing new content into the game.
Offshore water pump no longer require near water. also: angel seafloor pump.
Small changes concerning balance, gameplay, or graphics.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
Terran Biter race for Enemy Race Manager. If you use Krastorio 2, beware creep will also spawn around Terran bases; consider them infested Stukov's minions. Includes the entire Terran unit roster from SC: Broodwar!
Small changes concerning balance, gameplay, or graphics.
A mod that add landmines that spawn bitters and turn worms turrets avaible for build
Mods introducing new content into the game.
Adds intermediate products to modules in order to productivity them.
Mods introducing new content into the game.
Adds a selection tool to disconnect circuit network connections of selected entities
Mods introducing new content into the game.
Use your barreled fluids as fuel, then recycle the barrel and do it again!
Mods introducing new content into the game.
A collection of mods to add/edit the vanilla research tech, make it more challenging, and even add in 30 more science packs.
Collections of mods with tweaks to make them work together.
Changes the recipe for Rails to require 1 wood. Recommended with a mod that lets you automate wood manufacturing.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
I just felt we shouldn't need paint to make our pathing and such, so I'll make the pathing free to make since its really just there to tell carts where to go in a semi-old fashion way.
'You have forests all over the world. You don’t have fires like you do in California. You know, in Europe they have forest cities. You look at countries, Austria, you look at so many countries, they live in the forest. They’re considered forest cities, so many of them. And they don’t have fires like this. And they have more explosive trees.' - Donald J. Trump
Simple mod, that enables the user to easily upgrade using the upgrade planner without having to rework underground belts. The chosen length is 8 thereby equal to the length of the Express Underground Belt.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Work in progress. Aliens now have nasty infestation (base-game tiles with a purple tint) that destroys everything in its path. Only water and player-made hard surfaces (bricks/concrete) can stop its spread.