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You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Turns your Research Labs into a Rave with a touch of Caramelldansen Rock Band version. Thanks to Flux for the original!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds (with DLC spoilable) food that give the player buff(s)! Works with pyanodons / space age!
Mods introducing new content into the game.
Mods introducing new content into the game.
Smaller beacon with greater range, has 4 module slots, and allows productivity modules
Small changes concerning balance, gameplay, or graphics.
Nerfs the damage from Rampant Arsenal's toxic clouds and bio ammo
Small changes concerning balance, gameplay, or graphics.
Nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan nyan
Small changes concerning balance, gameplay, or graphics.
I've found a hidden feature inside the factorio modding API, this mod turns it on. It gives you a whole new perspective on trains. See https://youtu.be/5nRnnfKMZKQ for an example about what it does.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a crafting tab-like GUI to quickly add/remove logistic requests by clicking, shift-clicking or right-clicking.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the Space Extension mod's FTL research which requires massive amounts of early science packs, with something more interesting. This is a reupload, credit goes to origonal author Jorn86
Small changes concerning balance, gameplay, or graphics.
Get metals from bees! Breed and use genetic mutation to create massive insect swarms. Production lines start from honey bees, and slowly become ores. The mod is designed to be very dynamic, and it will search for all mineable ores in your mod list. Goes well with angels and seablock. Graphics courtesy of kaueNP.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to turn landfill back into shallow water by using grenades
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Quartz and Silicon, made from sand and stone. Adds Silicon to some recipes, as well as a Silicon Wafer, a new intermediate product for Processing Units.
Mods introducing new content into the game.
Factorio meme mod that simply replaces the sound of pumpjacks with the “canonical” US anthem with accompanying sounds
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Analyzes production & consumption rate of upstream/downstream machines along a belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to send any and all circuit network signals wirelessly.
Mods introducing new content into the game.