Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Modifies the intensity of lamps, creating a more gradual falloff to the darkness beyond
Small changes concerning balance, gameplay, or graphics.
Enforces consumption,speed,pollution,productivity 4 All Assemblies
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a collection of Mods that I usually use to play in every Modpack.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World?.. Legio Titanicus is here for you! The mod provides unique and customizable war machines from WarHammer 40.000 with enormously powerful military capabilities. Production challanges included! In case you are tired of logistics, you can also explore and restore broken titans. WIP WARNING! The mod is in active early development
Mods introducing new content into the game.
Spam resources everywhere. But as it is with spam: it adds little of real value and you get the joy of having to split ores. Actually spams only newly generated chunks and it wont spam over other already existing ore patches and every few chunks one will be skipped, to prevent four bigass resaurce patches all over the map. The idea came from bobs where you have to split ores and I wanted to have to split ores in vanilla...
alpha-stage mod! Many features are yet missing. Still I believe it is as good or better than many other similar mods, that I know about. This mod aims for trains to become realistic. warning ! settings from 0.0.2 will not work with 0.0.3 . Be sure to look at their descriptions and put them into their default values for playable results. Sorry for my incompetence, but I'm not yet keen to learn how to use migrations to change things like theese behind sceenes.
Mods introducing new content into the game.
Introduces more variety in module tier colors for easier identification and includes options for different display styles. This mod does NOT change game mechanics or module behavior. This mod is cosmetic only.
Small changes concerning balance, gameplay, or graphics.
Changes diplomacy as someone damages another force (ignores walls, gates, players, units, trees and simple entities)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Freezes belt animations for people who get migraines or suffer sensory overload, like in autism
Small changes concerning balance, gameplay, or graphics.
Allows you to preheat the Water with an Efficiency greater than 100% using the free Energy of the Atmosphere. Reduces the Coal input per PowerOutput and Increases Nuclear Reactor Output. Sprites are from Krastorio2.
Mods introducing new content into the game.
Adds a planner that can make distribution request. For a given recipe, each ingredient can be requested in a different request box. This can be useful if you are using a mod with many ingredients required by the recipe. The Distribution Request Planner can be found in Shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of fork of Factorissimo to made it compatible with QuantumResourceDistribution and SpaceExploration.
Mods introducing new content into the game.
Add compatibility with "Schall Lamp Contrast", "Inlaid Lamps Extended", and "Inlaid Lamps 2" to "Will-o'-the-Wisps". Mainly, the UV-lamp will be changed to an inlaid lamp that vehicles can drive over without harming it. Please note: For best results, only one of the inlaid lamp mods should be active!
Small changes concerning balance, gameplay, or graphics.