Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Select machines to extract crafting speeds and productivity bonuses. Export data for use with the Clock Generator tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows customization of robot resistances through mod settings. The values will start at 100% resistance but you can individually change them based on damage type
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Doubles (or more) the speed of the Electric Furnace without increasing energy consumption.
Small changes concerning balance, gameplay, or graphics.
Adds a dedicated Ships crafting tab and moves cargo-ships vessels out of Logistics.
Mods introducing new content into the game.
Adds the 2x2 Robotower using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Replaces the default science pack icons with Necoarc and other silly memes
Small changes concerning balance, gameplay, or graphics.
A mod that shows a moveable gauge of your inventory capacity on the screen.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Gleba's aquatic life doesn't reveal itself for just anything - assemble traps with tasty yumako bait, and plumb the depths for fish.
Mods introducing new content into the game.
AI companions with 51 RCON commands. Hybrid mining (native + auto-restart). Map markers. FLE-inspired queues. Factorio 2.x compatible.
Mods introducing new content into the game.
1200 is quite a lot, lets set it lower by giving it the F virtual signal.
Mods introducing new content into the game.
This mod adds more options to copy between entities, such as assembling machine to splitter. Everything works with SHIFT + Left /Right button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
A mod for Space Age that adds insulated pipes. Insulated pipes are and end-game replacement for pipes that can be used to transport fluids on Aquilo without having to keep the pipes heated.
Mods introducing new content into the game.