Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Optionnal instrumental song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Hide repair packs from personal robots while enemies are near so that the robots do not repair during the battle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Standalone expansion for more circuit network/speaker signals
Mods introducing new content into the game.
Adds toolbelt equipment for extra character inventory slots when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Rework modules sprites (for some reasons) and adds 2 new tiers with new technologies
Mods introducing new content into the game.
Multiplies the positive and negative effects of all modules by whatever amount you want.
Small changes concerning balance, gameplay, or graphics.
An expensive, late-game module that increases speed at no cost to quality or energy usage.
Mods introducing new content into the game.
This is a continuation of tjson's mod. This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.