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QOL's modpack. This mod does nothing on its own. It's a collection of useful mods and tool to improve gameplay experience. Read full description to understand which mods you need to activate.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Trees, rocks, and a couple other things have a chance to spawn biters when a they are destroyed. It is fully customisable with all fetures being enabled or disabled independently. With this mod you can spawn a number of biters after a tree dies, a rock dies, a spawner dies, or after part of your base dies (the last is disabled by default). It will chose a biter or spitter apropreate for the current evolution to a max evolution (0.9 by default).
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Early logistics mod by Jorn86. Forked from HomicidalBarber to fix rocket science pack name
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Sorts out some items to make searching for them easier. Primarly made with Space Exploration and Krastorio 2 in mind. Now with adjustable inventory width!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changing the size of chests (Wood, Iron, Steel, Logistics Storage). Providing more storage space, but increased the recipe cost.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Gives N money to your team when you have killed the nests. You can use https://mods.factorio.com/mod/biters_drop_money instead
Mods introducing new content into the game.
This mod adds a burner assembling machine equivalent to an assembling machine 1 but more restricted.
Mods introducing new content into the game.
Adds switchable commands etc for teams (forces) You can use https://mods.factorio.com/mod/BTeams or https://mods.factorio.com/mod/EasyAPI instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A thrilling expansion for Lunar Landings mod that transports you to the frozen moon of Luna, a harsh yet beautiful environment orbiting Nauvis. Delve into its mysteries and harness advanced technologies to survive and thrive in this challenging new landscape, if you can survive the chilling trials ahead!
Mods introducing new content into the game.
Super lightweight mod that removes limitations from all modules, including Productivity.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod is incomplete and NOT recommended for use. Use at your own risk. Undoes some of the changes made by AAI to vanilla technologies and recipes so that SpaceEx functions more like as an endgame extender. Does not modify AAI or SpaceExploration.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Oh, biters are more dangerous now. Has compatibility with several mods.
Small changes concerning balance, gameplay, or graphics.
Removes the power requirements for combinators and programmable speaker
Small changes concerning balance, gameplay, or graphics.