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For private server Storage tank volume to 50K to match 2.0 change to train fluid wagon. Stack size of landfill and wood are now 1k. If Waterfill installed, then stack size of that is 1K If SpaceAge, then stack sizes of various landfill type items is 1k.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
The planet is now so inhospitable, that landing is no longer feasible. Conquer the planet remotely.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Advanced nukes that selectively target either hostile forces or natural obstacles. Inspired by the Warp Nuke from Warptorio.
Mods introducing new content into the game.
Adds a tv playing beethoven. Help biters get their daily amount of brainrot. Tags: player, tv, music, sound, television, brainrot, shitposting.
Mods introducing new content into the game.
Mods introducing new content into the game.
Asteroid Chunks are now configurable! Want to fit more into a rocket? Now you can. Want chunks to stack so stack inserters can fit more on a belt? Now you can. Supports all the mods listed in the dependencies.
Small changes concerning balance, gameplay, or graphics.
This mod adds an infinite research for character logistic trash slots.
Mods introducing new content into the game.
Requires the standalone mods for some of the space age content and integrates them into space exploration: Stack inserters, turbo belts, foundry, cryogenic plant, and electromagnetic plant. The only major change for space exploration is the requirement of cryogenic plant to start cryonite processing planetside.
Mods introducing new content into the game.
Automatically downgrades entities after placing a blueprint if the logistic network can't satisfy high tier entities. Because you wouldn't want to store your blueprints in lowest tier, would you?
Small changes concerning balance, gameplay, or graphics.
Allows for the ecological disposal of item waste on all planets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a combinator that sets Space Age infinite research based on a signal. Added support for custom infinite technologies
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Think logistic bots are overpowered ? This mod adds squared power consumption to roboports for each active logistic bot in it's logistic network.
Small changes concerning balance, gameplay, or graphics.
Cleans up GUI elements left by GUI Unifier mod when uninstalled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality modules only work in special building - Disassembler, which can work as quality upcycler. Quality modules guarantee quality upgrade, but have high penalties. More complex items have lower chance to upgrade. Quality modules can't have quality. Quality bonuses are increased.
Small changes concerning balance, gameplay, or graphics.
Enjoy four more tracks during gameplay. Where three of them are from earlier versions of Factorio - remastered by ruhroh. In addition to that, I added the main-menu track to the rotation of ambient sound.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.