Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds very large pipes with enormous throughput capabilities. Added options to increase viability in 2.0/SA
Mods introducing new content into the game.
This mod makes rockets behave in a more realistic way, including more realistic orbital mechanics. Now compatible with Bob's mods!
Small changes concerning balance, gameplay, or graphics.
Silences radar's beep SFX. For those who play with background music and have one of those bases where you have to have a radar every 200 tiles to be able to manage it.
Small changes concerning balance, gameplay, or graphics.
Implements unique values for the ambient radiation property added by Cerys to other planets. Also includes an optional setting for slightly more realistic temperatures.
Small changes concerning balance, gameplay, or graphics.
Same mod as “Rampant, Fixed” but without the feature that enemies leave landfill behind after death.
Mods introducing new content into the game.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logistic Reactors will use bots to request fuel and remove spent fuel. Port of Logistic Reactors by Mylon
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Unlock the secrets of faster-than-light travel with this advanced spaceship. Perfect for intergalactic travel.
Mods introducing new content into the game.
Recyclers always output normal-quality items, regardless of the quality of the input items.
Small changes concerning balance, gameplay, or graphics.
New fermenter machine Adds fermentation and polymerisation recipes Ferment plant waste and polymerise oil and plastic Fermented solution and volatile solution are used in numerous recipes
Mods introducing new content into the game.
Spawns random loot chests at biter bases with varying item qualities. Item quality increases as you explore and biters evolve. Respawn time frame is configurable in mod options.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
This mod increases the flight speed of mech suits to match the walking speed.
Small changes concerning balance, gameplay, or graphics.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Enables belt immunity for players and vehicles, with no need for equipment. Hides Belt Immunity Equipment technology and recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start with Modular armor and some other stuff this maybe very OP / cheaty but we use this with https://mods.factorio.com/mod/diurnal-dynamics as you cant use solar panels wen its night 24/7 and its pitch black
Small changes concerning balance, gameplay, or graphics.
Beautiful music from Kingdom game series (Kingdom Classic, Kingdom New Lands, Kingdom Two Crowns). If you haven't heard this OST, try it - it's peak
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.