Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Randomizes all the properties of things in the game. For example, assembling machines may all have 0.3 crafting speed, transport belts may carry 100 items a second, etc.
Large total conversion mods.
When standing still, it will automatically turn your character to face an entity you mouse over on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is simple extraction of the wind turbine from Krastorio 2 (https://mods.factorio.com/mod/Krastorio2). All credits go to original mod developers and maintainers: raiguard, Krastor and Linver. Thank you guys for this beautiful mod in general and this tiny cute turbine in particular
Mods introducing new content into the game.
Same as main Badlands mod, but with way more biters, and an even harder start.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a panel to the logistic window that shows what additional buildings you can produce based on what you have available in the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just a modpack containing all Madclowns mods, and bobs and angels to make turning them on easier.
Collections of mods with tweaks to make them work together.
Replaces the sound of pyanodons local radars with vanilla radar sounds.
Small changes concerning balance, gameplay, or graphics.
The Portable Fusion Reactor equipment no longer provides free energy and requires water barrels as fuel.
Fork ModMash Splinter, Explosive Mining (EXPERIMENTAL and TEMPORARY) Removed resource extraction, changed recipe, added research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Simplifies (and cheapens) a lot of the Space Exploration research stuff. Limits each of the tiered science packs to only use four items and some type-dependant fluid. Limits catalogues to only one tier per type, and tweaks the recipe to only require one type of data card. Also, there are currently no changes to the deep space research, as I'm not at that stage in the mod yet.
Small changes concerning balance, gameplay, or graphics.
Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
Mods introducing new content into the game.