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This mod makes biter nests and worms have very high health and resistances.
Mods introducing new content into the game.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Mods introducing new content into the game.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
新增红警2的矿石精炼器,在矿物上放置矿石精炼器来对其进行超链接,被链接的矿物能够直接被同步至对应的【矿物平台】,以便随处摆放矿机。同时也可以作为所有矿石处理配方的强力插件。 Add Ore Purifier from Red Alert 2, place the purifier on ores to hyperlink them, and the linked ores can be directly synchronized to the corresponding Ore Platform for easy placement of mining drills. Also can be a great module for ore process. Please use this mod under 简体中文/EN locale, thank you.
Mods introducing new content into the game.
This mod reskins the poison capsule to look like a tasty drink. Drink it. You want to drink it. Drink it now.
Small changes concerning balance, gameplay, or graphics.
Adds more dynamics to a multiplayer cooperative playthrough. New mechanics force players to each maintain their own bases and trade goods back and forth.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An oversized modpack containing AAI, Space Exploration, Krastorio 2, BZ, 5dim, MSI2, Rampant, bob's and alot more (Roughly 250 mods I think)
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Credit to flart for the original version, this version was modified to add coordinates and distance from set point display, for the True Nukes mod (to make sure the base is safe from a nuke's blast radius). Adds a movement speed to Stats GUI. Uses coordinates, therefore supports any movement of a player: power suit, vehicles, tiles bonus, on belts, mods, etc. Optionally shows max speed, and amount of energy in the inventory for Jetpack mod.
Mods introducing new content into the game.
Adds a billion science technology for each science pack, for testing purposes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds structures to dispose of unwanted items and fluids. This edition changes power consumption of these machines in such a way that its NOT ALWAYS go-to way of dealing with byproducts. also changes graphics and adds minor tweaks.
Mods introducing new content into the game.
Provides a special deconstruction planner (ALT + X) that can mark entire rail segments for deconstruction at once. You can also just press the same hotkey while hovering a rail or signal to mark it for deconstruction. Known limitation: deconstruction/deletion of ghost rails is not possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add an Erya version of some vanilla structures. Those machines are easy to build and require Environmental heat to work (Instead of Energy).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds infinite resources without overwriting existing ones (you can find them in /editor)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collect bioslush from dead natives, turn it into biomass and grow friendly nests for your base.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Each surface has a map wide construction and logistic zone, but those won't charge robots.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.