Search the Mod Portal by entering a search term.
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Add an Erya version of some vanilla structures. Those machines are easy to build and require Environmental heat to work (Instead of Energy).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collect bioslush from dead natives, turn it into biomass and grow friendly nests for your base.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds redstone, a new resource that can be used to transfer and produce a lot of energy from raw resources. Loosely based on the redstone flux system in the minecraft thermal expansion mod.
Mods introducing new content into the game.
fork, Adds technology to research entity ghosts at the beginning of the game. Very useful, if you wanna know right from the get-go what the biters broke, or when playing with Bot-Start or something similar. entity ghost research @ red science original mod: https://mods.factorio.com/mod/early_entity_ghosts
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Relocate the shipwreck and player spawn position alongside with it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logs a message in chat when a recursive blueprint is deployed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Set the area and wire distance of all power poles and substations to the maximum.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
early logistic-chest-requester ---------------- zeitige Logistik-Requester-Kiste
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Change t2 advanced pipe intermediaries to use lead instead of iron; changes t3 intermediaries to use cobalt steel instead of steel. Also has a mod setting to double number of underground pipe segments produced per recipe.
Small changes concerning balance, gameplay, or graphics.
This mods adds 3 new tiers of underground Space Pipe made specifically for Space Exploration. First tier is unlocked after Biological science 2 and Material Science 2
Mods introducing new content into the game.
Fork form @trad_emark/faster-start.Krastorio2快速开局,满配置MK4装甲,开局机器人5色箱
Mods introducing new content into the game.
Displays info about train schedules and train limits. Allows the easy creation of new trains.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.