Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
dangOreus but slightly more forgiving with what can be placed on on ores (inserters). Created to make burner phase not have to rely on manual fuel loading with mods that make burner phase longer (angelbob, space exploration)
Scenarios, maps, and puzzles.
Fixes Bob's Assemblers not being able to craft everything they should.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fork of https://mods.factorio.com/mod/Construction_Droneslk which is a fork of https://mods.factorio.com/mod/Construction_Drones. Changes: * Drone speed halved. * Drone recipe more expensive. * Players starts with only a single drone instead of 10.
Mods introducing new content into the game.
Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A moderate rework of the base game adding more complexity; rockets are launched earlier in the game and some recycling and new intermediates are added.
Large total conversion mods.
Space Odyssey is a Modpack built around Space exploration 0.6
Collections of mods with tweaks to make them work together.
changes the pump with Krastorio2 / Space Exploration and Bobs Logistics from copper pipe to iron pipe
坐标传送/CoordinateTeleport mod 增加了一个窗口,可以获取当前玩家的x y坐标,当前玩家所在维度(Surface),可以列出所有维度的id 名称 可以输入x坐标,y坐标,目标维度(surface)名称或ID(字符串或正整数,若省略则传送到当前维度对应坐标),定点传送 附加功能:生成一个没有敌人,永远白天的基地维度 附加功能:获取玩家手上物品的代码名称,用于开发或调试 目前语言文件仅包含简体中文,但欢迎提交翻译文件 使用方法:在右下角工具栏增加了一个图标,点击它就可以呼出窗口
Mods introducing new content into the game.
Chaos so complex and entangled as to be almost impossible, yet still within reach.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Graphics overlay for Angel's entities so each tier is identified by color. Original graphics are all created by Arch666Angel, modified with permission.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds virtual signals with multiple appearance (background color, shape) for each item.
Mods introducing new content into the game.
Adds rails that can intersect most everything, to be used to guide trains using Renai Transportaion ramps.
Mods introducing new content into the game.
Configure the stack size of crated items from Deadlock's crating mod. Increase it from the default of 5 to between 10 (2x items per stack) and 50 (10x items per stack).
Mods introducing new content into the game.
Reskins the vanilla circuits to more detailed versions. Original art by OnyxPrj_Art, prepared for Factorio by Jewels.