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Mods introducing new content into the game.
Overhauls the quality mechanic. Modules are much stronger, but recyclers can no longer increase quality.
Small changes concerning balance, gameplay, or graphics.
Mofified version of the Repair turret mod for spaceage. locking it behind planet progression and planet obtained materials
Mods introducing new content into the game.
Adds improved recyclers to the game, as well as blueprints with better yields.
Mods introducing new content into the game.
Display Cybersyn's Provided and Requested content for specific Network ID's as combinator output.
Mods introducing new content into the game.
Allows the logistic system technology to be researched with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Did you ever felt, that the advanced tiers of Belts, Inserters, Ammunitions or even the Assembling machine 3 are only decoratives? Ahh of course not, but did you ever thought about that, they are somewhat unimportant features? You just could launch a rocket without building any of them... Not any more! This mod helps you solve this riddle, you have to build the advanced tiers of those, if you want to advance in the Tech tree.
Mods introducing new content into the game.
Changes some recipes with Coke in Krastorio 2. A fork of vlczero's mod. Allows you to turn off coke as a requirement in Steel, and/or Research Data. Also adds option for easier wood-less Coke Recipe
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an ultimate Mythic Quality that is really strong but is hard to get. Tweak other quality to be stronger but are more harder to get. You can also modify all value for all quality. This mods is based on https://mods.factorio.com/mod/SteeperQuality
Small changes concerning balance, gameplay, or graphics.
Easily visualize exactly where inserters will place items: - The smart-hotkey "i" visualizes drop positions of all inserters, just the selected inserter, or inserters placing onto connected transport belts. - Live selection highlighting (hover mode) can be toggled with a shortcut button or the "ctrl + i" hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds stacking and unstacking of rocket fuel to allow easier transport.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable damage, fire rate and range of Tesla and Laser Turrets. Update in mod settings.
Small changes concerning balance, gameplay, or graphics.
Allows for Reverse Factory to create reverse recipes after Space Exploration (post-process) has finished modifying recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a tool you can drag over power poles to add green & red wires to existing copper-wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The music playlist extender mod only applies to the "Space Age" expansion. It allows players to expand the music playlist to include other planet's songs. The players can therefore enjoy the wonderful new music from the "Space Age" expansion before they have left Nauvis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uranium is now a resource unique to Planetaris Unbounded's Arig. Moves nuclear sciences onto the planet, tweaks recipes, and adjusts the tech tree to provide an alternative experience.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Recreation of the canals mod allowing placeable water, but only adjacent to existing water and at significant expense. This is not intended to create a moat around your base, but to facilitate aesthetic placement of water pumps for factory builds.
Mods introducing new content into the game.