Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds virtual signals with multiple appearance (background color, shape) for each item.
Mods introducing new content into the game.
Adds rails that can intersect most everything, to be used to guide trains using Renai Transportaion ramps.
Mods introducing new content into the game.
Configure the stack size of crated items from Deadlock's crating mod. Increase it from the default of 5 to between 10 (2x items per stack) and 50 (10x items per stack).
Mods introducing new content into the game.
Reskins the vanilla circuits to more detailed versions. Original art by OnyxPrj_Art, prepared for Factorio by Jewels.
Turns back the atomic bomb technology for Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.
ΠΠΏΡΠΈΠΌΠ°Π»ΡΠ½Π°Ρ ΡΠ±ΠΎΡΠΊΠ° ΠΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΠ΅ ΠΊΠΎΡΠΌΠΎΡΠ°(Space Exploration) Ρ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠΌΠΈ QoL ΠΌΠΎΠ΄Π°ΠΌΠΈ.
Collections of mods with tweaks to make them work together.
Protoss Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Protoss. If you use Krastorio 2, beware creep will also spawn around Protoss bases; consider them infested Protoss. Additional Protoss buildings and units: Robotics Facility, Robotics Support Bay, Shield Battery, Reaver, persistent Scarabs (if they don't detonate on a target), persistent Interceptors, and Dark Archon.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hyperium, not a very friendly resource to work with, but at the end of the road you will have another way to obtain Uranium-235 and upgrade your base. Now with custom Hyperium Solar Panel and Accumulator, and first part of Hyperium Weaponry.
Adds an option to multiply the cost and time needed to finish a research by x and y respectively where x and y depend on the number of packs.
Small changes concerning balance, gameplay, or graphics.
Divide all fluid values used throughout the game by 10. Pipes and pumps are unaffected. Significantly decreases troubles with pipe throughput.
Mods introducing new content into the game.
This Mining_Drones version is a fork of RazomOmega's fork of Klonan's mining drones. It makes mining drones use power and produce pollution
Updates the Recipes of the God Modules mod by No0Var to account for the recipes and science of Space Exploration
Small changes concerning balance, gameplay, or graphics.
Intermediate recipes now require fixtures to be produced and produce fixtures when used.
Large total conversion mods.
Set a trains colour when it stops at a station using R, G and B signals
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.