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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds infinite research to increase productivity of many more intermediate products. It also adds productivity increases to landfill, concrete, foundation, and soil. See gallery for examples of infinite technologies and research requirements. Cost increases by 50% each level similar to existing productivity technologies.
Small changes concerning balance, gameplay, or graphics.
Use logistic robots to transport fluids directly from tank to tank without any need for barreling.
Mods introducing new content into the game.
Updated version of [Screenshot Toolkit](https://mods.factorio.com/mod/FacAutoScreenshot) Will be removed when/if original mod updates. * Screenshots a selected area, similar to programs like the Windows Snipping Tool, Greenshot or Flameshot. * Automatically does screenshots of the whole base in set minute intervals, designed for timelapses. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds decorative furniture items to Factorio, as well as a few items with varying degrees of functionality. For engineers who need to rest their eyes and hands in a union-mandated breakroom or a comfortable living room.
Mods introducing new content into the game.
Starter kit for PY mod suite that includes a basic electrical setup, EMines, inserters, belts, and some starting iron and copper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority.
Mods introducing new content into the game.
Add and change technologies... This mod activates all the ModPack : - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnMechanic - RitnPurple - Circuit Controlled Silo
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small mod that adds a new inserter with a 3 tile reach.
Mods introducing new content into the game.
Adds tools to debug combinator contraptions. Pause and simulate each step individually.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mod for Space Exploration. This adds a new type of catalog using planetary core fragments for making more efficient science.
Mods introducing new content into the game.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked and corrected error in control.lua and added settings for efficiency.
Mods introducing new content into the game.
Mods introducing new content into the game.