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Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds the Doc's Delorean and if my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious fire The Delorean has a equipment grid with optional size, HP is optional as well as the fire duration Pressing CTRL + SHIFT + F will toggle the Delorean's fire.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Scrolls the hotbar with things you recently used. Now with ghost cursor support and Quality support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds ground based construction robots. A modifications of Tubbles's fork of fork for my recent playthrough.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the day count and playtime to the top left corner of the screen.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds jet fuel and kerosene to the game, used for boosting the top speed of trains.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives fish a chance of fish spawning offspring if two fish bump into each other.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Lets slow it all down.... Adds in two new variants of Hazard Concrete that will slow the engineer down.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a button to the constant combinator to multiply signals by their stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.