Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mod For Biomass Modpack, Changes Nuclear to be more Lategame and more powerfull
Small changes concerning balance, gameplay, or graphics.
Small personal mod that I am uploading for potential use with friends. Handful of changes that just makes my personal experience a bit more streamlined, but also several options available for anyone that wants to customize their use of this mod for their own personal play, as almost every feature can be turned off independently from others.
Small changes concerning balance, gameplay, or graphics.
For all the people who hate solar panels and want to be able to play with nuclear power in the early game. Works with Nuclear Fuel mod to also have the fun bits of that mod early game too. Does not affect nukes or nuclear fuel yet. Works with Freight Forwarding currently, will eventually work with other overhaul mods like Seablock.
Small changes concerning balance, gameplay, or graphics.
Makes mining drones look like a small version of the miner from AAI vehicles. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Based on original skin patch mod by dromedar17, I refactored the code, added compatibility with MD2R and a setting to disable original AAI miners.
Small changes concerning balance, gameplay, or graphics.
This MOD is a joke to the FFF-187, where they sayed: Of course we also added support for mods, so you can define what do you get from sending a rocket, and depending on what you put in the rocket - say, if you put a tank into the rocket, you receive 100 raw fish, because that would make perfect sense.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
UPDATED FOR 1.1, I DO NOT OWN THIS. Changes graphics back to their 0.16 versions. Available Modules: Enemies, Enemy spawners, Trees, Chests, Logistic Chests, Laser towers, Laser attacks, Spitter attacks, Worm attacks
Small changes concerning balance, gameplay, or graphics.
Science difficulty is increased massively for each tier of science. You will be looking at megabase scale production just to launch a single rocket. Good luck!
Small changes concerning balance, gameplay, or graphics.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
This mod gives Expanded Rocket Payloads Continued the AngelBob treatment. patched By quindao to run on factorio version 1.1
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives you the bare minimum to complete the game and disables hand crafting
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
FactorioChem Proof-of-Concept - SpaceChem in Factorio. SpaceChem by Zachtronics Industries. Design and shape molecules in 2D space within the confines of a single item slot.
Large total conversion mods.
Applies a x2 multiplier to most item attributes (crafting speed, item stack size, robot speed, the effective areas of roboports and power poles, etc.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.