Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Does not allow enemies to connect to someone else's electricity. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
RTS-like scenario for Factorio. Player character is removed, all work must be done by bots. Fork of the already existing port of Brave New World by candidae, originally ported by Sladki and published by Omnifarious, now ported by wadsaek.
Scenarios, maps, and puzzles.
Rearranges some connections between the planets of the Starmap: Nexuz.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds Deep Space tier lane balancers from Space Exploration to the Lane Balancers mod.
Mods introducing new content into the game.
Hi! We meet again, just call me Yvonne! - Yvonne from Arknights Endfield as a player skin in Factorio. Code based on TF2 Engineer mod by Dank Hank. Yvonne model animated and rendered by CPU-BlackHeart (AKA Skewer).
Small changes concerning balance, gameplay, or graphics.
A mod that allows you to multiply the amount of results and the energy consumed by assembly machine.
Small changes concerning balance, gameplay, or graphics.
Addition to the Awesome 'Whats a Spoilage' Mod by wretlaw120. This mod adds a Copper Ore and Iron Ore Recipes to the Biochamber, made out of their respective Bacteria. Unlocked additionally to the Bacteria Cultivation Technology.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds nickel processing to Nullius. An easily extracted metal, it fills in for more advanced metals when bootstrapping production. It finds ongoing use for its magnetic, heat-tolerant, and chemical properties as technology advances. Tricky old Nick makes the early game more challenging. It is recommended for players who like to play with many ores or who want to replay with a fresh challenge at the outset.
Mods introducing new content into the game.
Adds linked chests that share items across planets by icon. Certain items like science packs cannot be stored.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Nuclear reactors nolonger use cells at max heat, optionally affects heating tower. Does not affect ups.
Mods introducing new content into the game.
Base Nauvis with some essential Space Age dripped in. Only Nauvis resources. Only Nauvis love.
Large total conversion mods.
A mod for Space Age that adds insulated pipes. Insulated pipes are and end-game replacement for pipes that can be used to transport fluids on Aquilo without having to keep the pipes heated.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.