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Mods introducing new content into the game.
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
Scenarios, maps, and puzzles.
Reduces the cost of logistics items like belts, underground belts and splitters. Includes a configurable multiplier in the mod settings up to 10x. Supports Space Age.
Small changes concerning balance, gameplay, or graphics.
Adds Deep Space tier lane balancers from Space Exploration to the Lane Balancers mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically mine and builds ghost and fill requests when pipette is used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
CharacterUtilities is a small utility mod that automatically sets your player’s base color every time you start a new world. It uses a configurable mod setting
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows players to export their research from one game and import it into a new game, enabling them to start fresh while retaining their researched tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Helper mod for developing a Tool Assisted Speedrun (TAS) in factorio. Providing some utilities for precision controls & a gui displaying a tasklist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spy mod was created for multiplayer use with multiple forces. It boosts technologies of all forces (even those who are yet to be created*),when one of forces finish research. The purpose of this is to work with "every player in his own force" scenarios - so that players won't lag so far behind others in tech for long and hopefully won't get overrun by biters. Once one player will make technological breakthrough -> rest have easier path to follow.
Small changes concerning balance, gameplay, or graphics.
Mod that adds assembers that put things automatically on a belt, no need for output inserters.
Mods introducing new content into the game.
Русская локализация модов на планеты: foliax, cubium, IridescentIndustry, omnia, deadea, tenebris, voidcraft, carna, Virentis
Translations for other mods.
Use /speed # instead of /c game.speed = #, without touching game's cheating status or ability to get achievements. /pause and /resume are also possible. Do chat while pausing the game. Hotkey for pause is not registered by default.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pipes containing hot fluid will not freeze. Works on both Aquilo and Cerys. Original mod by Big_J.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to adjust technology cost of infinite technologies.
Small changes concerning balance, gameplay, or graphics.
Converts any burnable fuel into stackable pucks with the same fuel value at convenient ratios and stack sizes for whatever insane logistics ideas you might have, so you don't need to keep a stock of different types of fuels whenever vanilla or mods create them. Variation version of Delta Alpha Engineer's Processed Fuel.
Small changes concerning balance, gameplay, or graphics.
Adapt tech cost for the different stages of the game heavily inspired by Configurable Research Cost by ZarSasha thanks couldn't do it without you
Small changes concerning balance, gameplay, or graphics.
Analyze production of a set of machines in a factory and compare theoritical and real production
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lightweight mod to add a recipe for producing Sulfur from Sulfuric Acid directly
Small changes concerning balance, gameplay, or graphics.