Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes the colour of ghost tiles and entities customisable, as well as adding an optional blinking ghost icon on top of each ghost item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces tungsten steel with regular steel in the artillery shell recipe in Space Age.
Small changes concerning balance, gameplay, or graphics.
Logistic Reactors will use bots to request fuel and remove spent fuel. Port of Logistic Reactors by Mylon
Small changes concerning balance, gameplay, or graphics.
Removes all technologies that prevent cargo drops on particular planets. Designed with Cerys in mind, but other planets are intended to be compatible as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Salt your fish to make them last longer! Salt is made from evaporating (i.e. spoiling) water in salt pans.
Mods introducing new content into the game.
This mod adds diesel fuel and generators to burn it. Acts as an intermediate stage between solar and nuclear power.
Mods introducing new content into the game.
Add two powerfull stacked inserters to the game. Based on K2 Superior Inserters.
Mods introducing new content into the game.
Prevents the yield of liquid resource nodes (like oil) from decreasing over time by setting infinite_depletion_amount to 0 on fluid resources.
Small changes concerning balance, gameplay, or graphics.
CharacterUtilities is a small utility mod that automatically sets your player’s base color every time you start a new world. It uses a configurable mod setting
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collection of music and sounds from Warzone 2100 Customizable in mod settings -3 music tracks (nauvis only) -Programmable speaker sounds -Replaces research notification/alert sound for destroyed structures/repair sound
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Bork bork bork! Changes sound effects for construction bots. By request for JohnMegacycle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaces the default science pack icons with Necoarc and other silly memes
Small changes concerning balance, gameplay, or graphics.
Implements unique values for the ambient radiation property added by Cerys to other planets. Also includes an optional setting for slightly more realistic temperatures.
Small changes concerning balance, gameplay, or graphics.
Rebalance of bob's beacons, so they have bigger radius, more module slots, but lesser combined effect of many beacons on one machine. inspired by mod Beacon Rebalance by wretlaw120
Small changes concerning balance, gameplay, or graphics.
Enables the construction of foundations for Vulcanus and Fulgora earlier, only needing resources found on those two planets.
Small changes concerning balance, gameplay, or graphics.
A shortcut button to empty your inventory when you're travelling to space.
Small changes concerning balance, gameplay, or graphics.