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Small changes concerning balance, gameplay, or graphics.
This mod was officially released in 2015 by callmewoof, All credit goes to the Author! Colorful Lamps. Because, why not?
Mods introducing new content into the game.
Overhauls ore gen to increase density at larger distances, but forces some resources to only generate further out. Fully configurable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Normally argicultural towers can only plant tree seeds on grass. This mod adds artificial tree soil. This soil works exactly as the other artificial soils, but creates grass tiles in which trees can grow. When using enough artificial tree soil and agricultural towers on Nauvis you might even be able to neutralize your polution on Nauvis!
Mods introducing new content into the game.
Compatibility fixes for Plutonium Energy and Krastorio 2, with additional fixes for BZ mods if present
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds fusion reactor into space exploration.
Mods introducing new content into the game.
This mod adds a network for transporting items and fluids. Now with QUALITY support.
Small changes concerning balance, gameplay, or graphics.
An extension from “Schall Belt Configuration”. Supports mod “Bob's Logistics”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Train acceleration now depends on the loaded items (freely adjustable realism factor)
Small changes concerning balance, gameplay, or graphics.
Fuel Compatibility Patch for Industrial Revolution 3 and AAI Vehicles.
Small changes concerning balance, gameplay, or graphics.
A calibration device. Improves module quality as an alternative to recycling them.
Mods introducing new content into the game.
This mod is deprecated as Main mod by Sacredanarchy is fixed. 23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still a requirement.
Small changes concerning balance, gameplay, or graphics.
Changes the labels in the network selectors for combinator logic to the wire icons
Small changes concerning balance, gameplay, or graphics.
[font=heading-1][color=red]PRE-RELEASE VERSION - EXPECT BUGS[/color][/font] Generate blueprints from planner mods COLOSSUS is an experimental program made available to only the most experienced engineers. It has the capability to quickly generate factories from recipes. It may not be pretty, but it gets the job done. Use of COLOSSUS is highly restricted, but you have crash landed on an alien planet. You have not been authorized to use COLOSSUS on this planet. Dare you proceed?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a tier of heat engine which is efficient based off mod from Adiking03 and HPP now with walls and a turret that uses heat to ammo and now a heat pistol as well
Mods introducing new content into the game.
Mods introducing new content into the game.
This mods connects chests with player Inventory so you will never run out of items when building (hopefully)
Mods introducing new content into the game.