Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Add tier 2 flamethrower turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
Less refined fuels pollute more. Electric furnaces consume 50% more power.
Mods introducing new content into the game.
This mod allows for the turret range circle color to be changed.
Small changes concerning balance, gameplay, or graphics.
Makes loot chest from LootChest+ more expensive to make it available later in the game. It also adds a new technology for it which requires the utility science packs.
Mods introducing new content into the game.
Burning garbage creates pollution. I fixed the pollution output so no one else has to. I also set the default output to 10x the original
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Steam thermo barrels. 15c, 165c and 500c steam can now be barrelled.
Mods introducing new content into the game.
Welcome to the adventurous world of World Miner! Embark on an exciting journey where you'll explore world chunk by chunk, to uncover precious resources, valuable rocks yielding rare ores and lurking dangers.
Scenarios, maps, and puzzles.
This mod adds five armors that make you immune to physical, explosions, acid, fire damage and one immune to all of the above.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Have a small chance to get the 'The Rock Meme Sound' played when you place a building.
Mods introducing new content into the game.
PvP enhancement, adding the ability to capture opponent entities (eg: factory bits, chests).
Small changes concerning balance, gameplay, or graphics.
Expands upon Baron Factions to add per-faction fuels that can be combined into a super fuel.
Mods introducing new content into the game.
Reduces size of storage chests and cargo wagons to encourage big, long trains.
Mods introducing new content into the game.