Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Extended support for deadlock compressed stacking of items from Factorio and Conquer: Tiberian Dawn mod.
Mods introducing new content into the game.
Translations for other mods.
Collections of mods with tweaks to make them work together.
Retire toute la logistique du jeu. (vanilla) Take all logistics out of the game. (Vanilla)
Mods introducing new content into the game.
A bunch of changes to bridge the gap between Flow Control for Bob's Logistics and Sea Block.
Small changes concerning balance, gameplay, or graphics.
This mod makes hand crafting more convenient by adding the ability to demote, promote, and reset the crafting queue without overflowing your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Think logistic bots are overpowered ? This mod add squared power consumption onto roboports for each active logistic bots in a logistic network (roboports need more power to command bots with all the electromagnetic noise !). This mean the more logistic bots active in a group, the more extra power they use. This mod was meant to nerf heavy concentrated logistic bot usage. Please note that if you over-saturate a logistic network with bots, they won't be able to function and will use maximum power.
Mods introducing new content into the game.
Tryout to copy blueprint content to spidetron as logistics requests (ALPHA)
Mods introducing new content into the game.
Increases the cost of underground belts to realistic amounts.
Mods introducing new content into the game.
Mods introducing new content into the game.
New items for the Beyond The Frontier Factorio Server.
Small changes concerning balance, gameplay, or graphics.
MrJakobLaichs planets mod. This mod adds planets and makes you mine/produce on said planets! Depends on and intended for usage in combination with: Pyanodons mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Hilladdar's modpack compatible at RitnMods. Rend compatible le modpack Hilladdar's au RitnMods.
Collections of mods with tweaks to make them work together.
Reblance all needs about inserters.but without bob`s adjustable inserter.
Mods introducing new content into the game.
Gives K2 belts more equal strides, also has a setting to adjust the lengths yourself.
Small changes concerning balance, gameplay, or graphics.
Change the colours of inserters and assemblers to match belt tiers. Idea from https://forums.factorio.com/viewtopic.php?f=15&t=44975
Small changes concerning balance, gameplay, or graphics.
Quality of life mod for simplified belt building with special belts that automatically create ghosts
Mods introducing new content into the game.
I tried really hard to make this file merge se's increased inserter cost with k2's old non-progressive setup for inserters.
Small changes concerning balance, gameplay, or graphics.