Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds two humvee's one with machine gun turret the other has a rocket launcher and a machine gun, it's an upgraded variant and requires the previous one to craft
Mods introducing new content into the game.
Adds wooden stakes to the early game. When enemies deal melee damage to stakes, they receive half that damage in return.
Mods introducing new content into the game.
Starts off the game at maximum evolution... (as seen in Michael Hendriks YouTube series [Is it possible to beat Factorio with absolutely very normal settings? (and 1 teeny tiny mod...)])... Good Luck Soldier! Changelog: 1.0.1 - Icon added 1.0.0 - First release
Small changes concerning balance, gameplay, or graphics.
Integrates several of Bob's mods into the Space Exploration experience. Krastorio 2 compatible.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Rifles for long-range killing. The mod provides 2 guns, 3 tiers of ammo and nice balance :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Thunderstorm is coming! Build lightning rods to protect yourself or to tame this mighty element of nature by capturing divine amount of electricity or attacking biter beasts. Supports SE planets. WIP, even more fun will be added!
Mods introducing new content into the game.
If near entities or the spidertron itself is damaged, it goes nearer to the attacker to kill it.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fire Beam Turrets, Steel Walls, EMP Rifles, EMP Spidertrons, Recharging EMP Power Cells and Nuclear Artillery Shells!
Mods introducing new content into the game.
Biters goes wild at night, take care. Best gameplay in Rocket Rush Mode.
Mods introducing new content into the game.
Biters have different strength locally. This only takes effect on multiplayer. Biter evolution is dependent on closest player.
Small changes concerning balance, gameplay, or graphics.
Adds cheap protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
An oversized modpack containing AAI, Space Exploration, Krastorio 2, BZ, 5dim, MSI2, Rampant, bob's and alot more (Roughly 250 mods I think)
Collections of mods with tweaks to make them work together.
Increases the range of cannon shells to double the default (60)
Small changes concerning balance, gameplay, or graphics.
Boosts lifetime of bots but gives them limited ammo, bots expire when ammo runs out
Mods introducing new content into the game.