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A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Adds a new heat powered, bigger furnace to Space Age with base productivity and more module slots.
Mods introducing new content into the game.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry
Small changes concerning balance, gameplay, or graphics.
This mod replaces the liquid icons in the game with colorblind friendly replacements.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Similar to the normal version but with limits removed (set to max 500) A simple mod grants the option to change all three metal plates recipe requirements (Iron, Copper and Steel Plates), either decreasing or increasing the required iron plates / ores, as well as the output amount, limits have been somewhat removed in this version
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod pack to play Factorio with for the first time. IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
Auto pause game until a minimum online player count is reached; fork of Auto Pause by Hornwitser
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Buildings are frozen and nauvis looks frozen aswell. No ammonia on nauvis and no concret for buildings needed.
Large total conversion mods.
Re-balances (lowers) the power draw, stages and recipe costs and pollution of the Rocket Silo Construction's stages. Also tweaks some recipe times and have a setting to control the overall crafting speed of the stages.
Small changes concerning balance, gameplay, or graphics.
Zones cannot be renamed, but this is the next best thing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.
Changes the recipe of Electronic, Advanced, and Processing Circuits to have an output of x2
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod spawn an Devour of Spaghetti when pollution is too high. Warnings will be displayed in the chat. In the settings you can chose enemy which will spawn, right now big demolisher or behemoth biter can be summoned.
Mods introducing new content into the game.
Makes AAL science packs much easier to craft. Works with AAI. Plans to make it function with other mods in the future (like Dark Science and Science Bottles).
Small changes concerning balance, gameplay, or graphics.
More circuit controls for agricultural towers: read the number of matured plants; disable harvesting while still allowing planting.
Small changes concerning balance, gameplay, or graphics.
Doubles the entities speed while keeping 60 FPS/UPS, making Factorio easier and more accessible, so even Reggie can enjoy playing it.
Small changes concerning balance, gameplay, or graphics.