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Make nightvision goggles slient, don't tint and desaturate colors, as well as higher contrast. Night without goggles is brighter as well, but not by much. Adapted from Tynach's Colorimetric LUTs mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. No pollution attacks, only evolution. IMPORTANT: THIS MOD IS REWRITEN ENTIRELY BY ME YOU CAN FIND THE NEW VERSION HERE https://mods.factorio.com/mod/tower-defense-evolution-rewrite
Large total conversion mods.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Removes explosion craters and marks of nuclear weapon explosions. Optionally remove the nasty floor from biter bases, dead biters, or even all decoratives (shrubbery, dirt, rocky surface look) if neither of the optional dependencies are active.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A new assault hovercraft for the Hovercrafts mod. This is a standalone expansion and is incompatible with the original mod
Mods introducing new content into the game.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Building materials that are over-delivered are returned to the silo and their rocket parts refunded.
Small changes concerning balance, gameplay, or graphics.
ZombiesExtended Equipment Adds a number of higher tier items that can be used in equipment grids.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Changes the acid neutralisation recipe to also output sulfur. Optionally also adds a recipe to vent steam.
Small changes concerning balance, gameplay, or graphics.
The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx, and garr150354839 made the starting area minimum one chunk.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a Mud Water well pump that pumps Viscous Mud Water (Angels Mods)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.