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Mods introducing new content into the game.
Fork ModMash Splinter, Explosive Mining Removed resource extraction, changed recipe and explosion animation, added research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Eke every last possibility out of being able to supply your factories locally.
Mods introducing new content into the game.
The space and deep space loaders will be able to load & unload through spaceship wall. Credits to Quezler for the original version of this mod, which supports the Krastorio2 space loader.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod to add some balanced circuit/plate infinite productivity researches
Small changes concerning balance, gameplay, or graphics.
Navigators reduce the risk of high-speed space travel by avoiding dangerous asteroids.
Mods introducing new content into the game.
(en) Concept: There are still survivors beneath Fulgora… Discover the reason behind Fulgora’s downfall and face a new kind of battle. (ja) フルゴラの地下に、まだ生き残りが……! フルゴラが滅びた理由と、新たな戦いが明らかになります。
Mods introducing new content into the game.
Mods introducing new content into the game.
Helper mod for developing a Tool Assisted Speedrun (TAS) in factorio. Providing some utilities for precision controls & a gui displaying a tasklist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adapt tech cost for the different stages of the game heavily inspired by Configurable Research Cost by ZarSasha thanks couldn't do it without you
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Compatibility patch for 5 Dim's Trains and Krastorio 2 (Add Krastorio2 grid and fuel to All MK Trains)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scrap gives more advanced products, to make the recycling process more interesting.
Mods introducing new content into the game.
This mod removes the science cost multiplier from infinite technologies.
Small changes concerning balance, gameplay, or graphics.
Lets you adjust the speed of each base-game inserter individually.
Mods introducing new content into the game.
Machines with fusion reactors at their core, built for extreme endgame production.
Mods introducing new content into the game.
A god-game inspired Factorio mod with divine control mechanics.
Large total conversion mods.
“FLINT AND STEEL!“ — Steve upon using the object Adds a fire starter item for early game deforestation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.