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Modify the data for a easy gaming. Makes item stack sizes bigger and modify a lot properties for easy gaming. 让游戏变得更容易
Mods introducing new content into the game.
A tool to delete entities from the selected area, including hidden entities
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable quickstart mod that grants starting items and researches key technologies that covers logistics, power, rail, defense, recycling, and more.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Generates an Item Vault at the start of the game where starting items can be selected based on the specified settings values. Note: This is designed to give a jump start of selected items (regardless of mods installed), once the item vault window is closed it can never be opened again.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Start with a very small number of construction robots and the absolute minimal armor + modules to use them.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Make Factorio 3D. Adds special belts and power poles that allow sending items and power "up" and "down" freeing you from the limits of a 2D world.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds wooden brick. A block that absorb pollutions. Have a setting to adjust absorption per second and the walking speed of wooden path.
Mods introducing new content into the game.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Makes all non stationary combat robots have infinite lifetime
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the spidertron's grid size to 20 wide by 8 high and expands the inventory to 120.
Small changes concerning balance, gameplay, or graphics.
Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `20x20` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, MK11 Ping, and direct map-click travel. Build for Megabase movement with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.