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Makes all non stationary combat robots have infinite lifetime
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Provides the ability to toggle in and out of Map Editor, via hotkey and Shortcut Bar icon. v2.0 Currently broken, I don't plan on fixing it anytime soon. Instead, you should use Editor extensions, as they will provide the same as what this offers and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
Nuclear bomb Strike on Your Charactor Dies. Eliminate Everything w/o Corpse! Developer is not responsible for saveloss etc.. Please BACKUP SAVEFILE Before Use this MOD
Mods introducing new content into the game.
Modded Version from MFerrari's RPGsystem. This mod adds a basic RPG system to the game (XP, level-up and skills)
Small changes concerning balance, gameplay, or graphics.
Increases the number of robot charging points in roboports from 4 to 16.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a mining level mechanic, where the player gains experience from mining ore and the amount of experience depends on the quality of the ore. Also includes an experience bar in the UI and a mining speed multiplier that increases by 15% for each mining level.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Construction bots with 1250KJ instead of 250KJ and roboport for early game.
Mods introducing new content into the game.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
Multiplies the production of Rails, Refined Concrete, and Concrete by a provided setting
Small changes concerning balance, gameplay, or graphics.
update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. DEFAULT SETTINGS ARE SAME AS NORMAL REACTOR! VERY cheat-y mod.
Mods introducing new content into the game.
Recyclers are unlocked immediately and have a much cheaper recipe. For the base game only.
Small changes concerning balance, gameplay, or graphics.
You wonder what such a tiny classic phone can do, especially in such an alien world... A reference to the legend “Indestructible Nokia”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.