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This mod adds routes that are shared among trains. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Allows players to create and change teams with user interface and commands. Play PvP/TvT anywhere.
Mods introducing new content into the game.
This mod adds a new centrifuge recipe that consumes U238 and either a Copper or Iron Ore to produce the other. Also allows Space Science to be converted into the five other core packs, Military is left out. Great for Danger0us maps where you are overloaded with one ore, or are going old school and just want to lauch rockets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds Industrial Revolution style textures for some vanilla items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes the space platform tiles from under entities deconstructed with this shortcut item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is.
Mods introducing new content into the game.
Sets all newly placed Inserters with filters to Blacklist Mode. Does not alter already placed Inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlimited Belts give you the options to create new belts splitters and underground belts with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. belts have allways the same color on every startup
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Do you want to listen to the scientists in your labs having a caramelldansen rave, but you are playing a modpack adding new labs? Fear no more! This mod adds the song to literally every lab, no matter if it is from the base game, Krastorio, Space Exploration or other mods.
Small changes concerning balance, gameplay, or graphics.
Add exosceletons, robo ports, a fusion reactor, batteries and construction bots to an already started savegame.
Mods introducing new content into the game.
Mods introducing new content into the game.
Create extra bodies and leave them lying about! Also install Persistent Character to switch between bodies, or don't. I don't know your life.
Mods introducing new content into the game.
Some items never found a use. But this time everything will change. Cook the fish and barely survive the effects of a 3rd degree burn, launch an attack on the biter with our latest developments. The very mod that will make you concrete addiction! Because now you have a personal combat concrete mixer! (intelligence not included). Raid the biter with your new (and the only) friend and machine gun! By connecting millions of materials through new assemblers, ̶d̶e̶s̶t̶r̶o̶y̶ improve your world beyond
Mods introducing new content into the game.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :), hacked to add extra support for mods
Large total conversion mods.