Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Its a shitty hack to make adaptive armor work in vehicle grids from k2, adding the universal-equipment category to it. You need krastorio and space exploration for this, but Im too lazy to make them dependencies
This mod adds a simple billboard that allow you to add custom text in your map.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Press U to upgrade buildings in place. Can craft buildings if you don't already have them. May be unstable until 0.1.0, expect crashes to happen occasionally.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Xchos Coal Reactor, the Portable coal reactor generating energy for your suit
Mods introducing new content into the game.
Mods introducing new content into the game.
Reduces the timer on alien drones spawned by attacking certain buildings added by Fortress Ruins.
Small changes concerning balance, gameplay, or graphics.
Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.
Mods introducing new content into the game.
Thunderstorm is coming! Build lightning rods to protect yourself or to tame this mighty element of nature by capturing divine amount of electricity or attacking biter beasts. Supports SE planets. WIP, even more fun will be added!
Mods introducing new content into the game.
Mods introducing new content into the game.
Waste incineration enables you to burn obsolete stuff to generate energy. Different types of ash remaining in this process can be smelted to regain some of the metals.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Playing Factorio but in Green.You don`t need any Coal ore Oil. Added many mods for a green experience. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Zerg Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Zerg. I recommend Krastorio 2 if you want harvestable creep to spawn, but beware Krastorio 2's creep will replace the Zerg Creep decoratives. Additional Zerg units: Infested Command Centre, Broodlings, Queen's Parasite, and Scourge.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows building equipment generators into the world. (Languages: All languages)
Mods introducing new content into the game.
Adds new tiers of nuclear reactors with the goal of minimizing entity counts and allowing updates-per-second (UPS) friendly nuclear setups. Also, adds a burner heat source that requires green and red science to allow the efficient use of coal with turbines and heat exchangers.
Mods introducing new content into the game.
A chest that shares its inventory with chest of the same 'code', which is avalible in vanilla game. this mod adds recipe and tech for it. Also adds circuit signal reader which outputs nearby linkchest items.
Mods introducing new content into the game.
Modpack dedicated to vanilla gameplay with quality-of-life improvements and a little something extra.
Collections of mods with tweaks to make them work together.